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Video mode setting cleanup.
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b0ae7a6957
commit
f5ba0d9f22
@ -152,12 +152,13 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
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// Change the current video mode
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//
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int* bpp)
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
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{
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CGDisplayModeRef bestMode = NULL;
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CFArrayRef modes;
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CFIndex count, i;
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unsigned int leastSizeDiff = UINT_MAX;
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const int bpp = desired->redBits - desired->greenBits - desired->blueBits;
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modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
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count = CFArrayGetCount(modes);
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@ -185,14 +186,13 @@ GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int*
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int modeWidth = (int) CGDisplayModeGetWidth(mode);
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int modeHeight = (int) CGDisplayModeGetHeight(mode);
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unsigned int sizeDiff = (abs(modeBPP - *bpp) << 25) |
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((modeWidth - *width) * (modeWidth - *width) +
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(modeHeight - *height) * (modeHeight - *height));
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unsigned int sizeDiff = (abs(modeBPP - bpp) << 25) |
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((modeWidth - desired->width) * (modeWidth - desired->width) +
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(modeHeight - desired->height) * (modeHeight - desired->height));
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if (sizeDiff < leastSizeDiff)
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{
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bestMode = mode;
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leastSizeDiff = sizeDiff;
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}
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}
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@ -138,7 +138,7 @@ void _glfwInitJoysticks(void);
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void _glfwTerminateJoysticks(void);
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// Fullscreen
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int* bpp);
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
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void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
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// OpenGL support
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@ -767,13 +767,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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return GL_FALSE;
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}
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// Mac OS X needs non-zero color size, so set resonable values
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int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
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if (colorBits == 0)
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colorBits = 24;
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else if (colorBits < 15)
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colorBits = 15;
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// Don't use accumulation buffer support; it's not accelerated
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// Aux buffers probably aren't accelerated either
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@ -787,9 +780,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (wndconfig->monitor)
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{
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int bpp = colorBits + fbconfig->alphaBits;
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if (!_glfwSetVideoMode(window->monitor, &window->videoMode.width, &window->videoMode.height, &bpp))
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if (!_glfwSetVideoMode(window->monitor, &window->videoMode))
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return GL_FALSE;
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_glfwPlatformShowWindow(window);
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@ -50,13 +50,13 @@
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// Change the current video mode
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//
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int _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode)
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
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{
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GLFWvidmode current;
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const GLFWvidmode* best;
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DEVMODE dm;
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best = _glfwChooseVideoMode(monitor, mode);
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best = _glfwChooseVideoMode(monitor, desired);
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_glfwPlatformGetVideoMode(monitor, ¤t);
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if (_glfwCompareVideoModes(¤t, best) == 0)
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@ -247,7 +247,7 @@ int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWfbconfig* fbconfig);
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// Fullscreen support
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int _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode);
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
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void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
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@ -41,7 +41,7 @@
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// Set the current video mode for the specified monitor
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//
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void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode)
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void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
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{
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if (_glfw.x11.randr.available)
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{
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@ -82,10 +82,10 @@ void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode)
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if (mi->modeFlags & RR_Interlace)
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continue;
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unsigned int sizeDiff = (mi->width - mode->width) *
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(mi->width - mode->width) +
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(mi->height - mode->height) *
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(mi->height - mode->height);
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unsigned int sizeDiff = (mi->width - desired->width) *
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(mi->width - desired->width) +
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(mi->height - desired->height) *
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(mi->height - desired->height);
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if (sizeDiff < leastSizeDiff)
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{
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@ -229,7 +229,7 @@ int _glfwCreateContext(_GLFWwindow* window,
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void _glfwDestroyContext(_GLFWwindow* window);
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// Fullscreen support
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void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode);
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void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
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void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
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// Joystick input
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