mirror of
https://github.com/glfw/glfw.git
synced 2024-11-26 06:14:35 +00:00
Wayland: Fix missing damage event on window show
By definition a hidden window on Wayland does not have valid framebuffer
contents.
This adds a window damage (refresh) event when a window is shown, to
request an initial frame for the now visible window.
(cherry picked from commit 25c521cbe5
)
This commit is contained in:
parent
658c931561
commit
f5dab59071
@ -129,6 +129,7 @@ information on what to include when reporting a bug.
|
|||||||
- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
|
- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
|
||||||
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
|
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
|
||||||
- [Wayland] Bugfix: A key being repeated was not released when window lost focus
|
- [Wayland] Bugfix: A key being repeated was not released when window lost focus
|
||||||
|
- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
|
||||||
|
|
||||||
|
|
||||||
## Contact
|
## Contact
|
||||||
|
@ -1180,6 +1180,7 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
|
|||||||
createShellSurface(window);
|
createShellSurface(window);
|
||||||
|
|
||||||
window->wl.visible = GLFW_TRUE;
|
window->wl.visible = GLFW_TRUE;
|
||||||
|
_glfwInputWindowDamage(window);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user