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NSGL: Fix missing check for OpenGL profile
macOS only provides the core profile for OpenGL 3.2 and later.
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@ -201,6 +201,8 @@ information on what to include when reporting a bug.
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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- [NSGL] Removed enforcement of forward-compatible flag for core contexts
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- [NSGL] Bugfix: A core profile OpenGL context was returned if 3.2+
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compatibility profile was requested
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- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
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(#442)
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- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
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@ -175,6 +175,13 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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}
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}
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if (ctxconfig->major >= 3 && ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"NSGL: The compatibility profile is not available on macOS");
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return GLFW_FALSE;
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}
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// Context robustness modes (GL_KHR_robustness) are not yet supported by
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// macOS but are not a hard constraint, so ignore and continue
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