NSGL: Fix missing check for OpenGL profile

macOS only provides the core profile for OpenGL 3.2 and later.
This commit is contained in:
Camilla Löwy 2024-02-20 13:04:57 +01:00
parent 1fb7f0e120
commit f6360eadee
2 changed files with 9 additions and 0 deletions

View File

@ -201,6 +201,8 @@ information on what to include when reporting a bug.
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: A core profile OpenGL context was returned if 3.2+
compatibility profile was requested
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
(#442)
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension

View File

@ -175,6 +175,13 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
}
}
if (ctxconfig->major >= 3 && ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The compatibility profile is not available on macOS");
return GLFW_FALSE;
}
// Context robustness modes (GL_KHR_robustness) are not yet supported by
// macOS but are not a hard constraint, so ignore and continue