diff --git a/tests/cursor.c b/tests/cursor.c index 71799dc0..c0a3a85b 100644 --- a/tests/cursor.c +++ b/tests/cursor.c @@ -42,8 +42,24 @@ #include #include +#include "linmath.h" + #define CURSOR_FRAME_COUNT 60 +static const char* vertex_shader_text = +"uniform mat4 MVP;\n" +"attribute vec2 vPos;\n" +"void main()\n" +"{\n" +" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" +"}\n"; + +static const char* fragment_shader_text = +"void main()\n" +"{\n" +" gl_FragColor = vec4(1.0);\n" +"}\n"; + static double cursor_x; static double cursor_y; static int swap_interval = 1; @@ -196,6 +212,8 @@ int main(void) GLFWwindow* window; GLFWcursor* star_cursors[CURSOR_FRAME_COUNT]; GLFWcursor* current_frame = NULL; + GLuint vertex_buffer, vertex_shader, fragment_shader, program; + GLint mvp_location, vpos_location; glfwSetErrorCallback(error_callback); @@ -231,6 +249,9 @@ int main(void) } } + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); + window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL); if (!window) { @@ -241,6 +262,30 @@ int main(void) glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); + glGenBuffers(1, &vertex_buffer); + glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); + + vertex_shader = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); + glCompileShader(vertex_shader); + + fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); + glCompileShader(fragment_shader); + + program = glCreateProgram(); + glAttachShader(program, vertex_shader); + glAttachShader(program, fragment_shader); + glLinkProgram(program); + + mvp_location = glGetUniformLocation(program, "MVP"); + vpos_location = glGetAttribLocation(program, "vPos"); + + glEnableVertexAttribArray(vpos_location); + glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, + sizeof(vec2), (void*) 0); + glUseProgram(program); + glfwGetCursorPos(window, &cursor_x, &cursor_y); printf("Cursor position: %f %f\n", cursor_x, cursor_y); @@ -255,24 +300,33 @@ int main(void) { int wnd_width, wnd_height, fb_width, fb_height; float scale; + vec2 vertices[4]; + mat4x4 mvp; glfwGetWindowSize(window, &wnd_width, &wnd_height); glfwGetFramebufferSize(window, &fb_width, &fb_height); - scale = (float) fb_width / (float) wnd_width; - glViewport(0, 0, fb_width, fb_height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.f, fb_width, 0.f, fb_height, 0.f, 1.f); + scale = (float) fb_width / (float) wnd_width; + vertices[0][0] = 0.f; + vertices[0][1] = fb_height - cursor_y * scale; + vertices[1][0] = (float) fb_width; + vertices[1][1] = fb_height - cursor_y * scale; + vertices[2][0] = cursor_x * scale; + vertices[2][1] = 0.f; + vertices[3][0] = cursor_x * scale; + vertices[3][1] = (float) fb_height; - glBegin(GL_LINES); - glVertex2f(0.f, (GLfloat) (fb_height - cursor_y * scale)); - glVertex2f((GLfloat) fb_width, (GLfloat) (fb_height - cursor_y * scale)); - glVertex2f((GLfloat) cursor_x * scale, 0.f); - glVertex2f((GLfloat) cursor_x * scale, (GLfloat) fb_height); - glEnd(); + glBufferData(GL_ARRAY_BUFFER, + sizeof(vertices), + vertices, + GL_STREAM_DRAW); + + mat4x4_ortho(mvp, 0.f, fb_width, 0.f, fb_height, 0.f, 1.f); + glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); + + glDrawArrays(GL_LINES, 0, 4); } glfwSwapBuffers(window);