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Wayland: Fix scroll offsets being inverted
Scrolling offsets were inverted compared to X11 and Win32. Fixes #1463.
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@ -199,6 +199,8 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
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- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
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- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
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- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
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(#1463)
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [NSGL] Removed enforcement of forward-compatible flag for core contexts
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- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
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@ -345,6 +347,7 @@ skills.
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- ndogxj
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- Kristian Nielsen
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- Kamil Nowakowski
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- onox
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- Denis Ovod
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- Ozzy
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- Andri Pálsson
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@ -341,9 +341,9 @@ static void pointerHandleAxis(void* data,
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axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
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if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
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x = wl_fixed_to_double(value) * scrollFactor;
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x = -wl_fixed_to_double(value) * scrollFactor;
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else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
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y = wl_fixed_to_double(value) * scrollFactor;
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y = -wl_fixed_to_double(value) * scrollFactor;
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_glfwInputScroll(window, x, y);
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}
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