mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Wayland: Fix scroll offsets being inverted
Scrolling offsets were inverted compared to X11 and Win32. Fixes #1463.
This commit is contained in:
parent
5f60c22cfa
commit
f760b124ca
@ -199,6 +199,8 @@ information on what to include when reporting a bug.
|
||||
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
|
||||
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
|
||||
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
|
||||
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
|
||||
(#1463)
|
||||
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
|
||||
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
||||
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
|
||||
@ -345,6 +347,7 @@ skills.
|
||||
- ndogxj
|
||||
- Kristian Nielsen
|
||||
- Kamil Nowakowski
|
||||
- onox
|
||||
- Denis Ovod
|
||||
- Ozzy
|
||||
- Andri Pálsson
|
||||
|
@ -341,9 +341,9 @@ static void pointerHandleAxis(void* data,
|
||||
axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
|
||||
|
||||
if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
|
||||
x = wl_fixed_to_double(value) * scrollFactor;
|
||||
x = -wl_fixed_to_double(value) * scrollFactor;
|
||||
else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
|
||||
y = wl_fixed_to_double(value) * scrollFactor;
|
||||
y = -wl_fixed_to_double(value) * scrollFactor;
|
||||
|
||||
_glfwInputScroll(window, x, y);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user