mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Documentation work.
This commit is contained in:
parent
159f9b9526
commit
fa0cbd9a44
@ -65,7 +65,7 @@ buffers.
|
|||||||
The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering.
|
The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering.
|
||||||
|
|
||||||
The `GLFW_SAMPLES` hint specifies the desired number of samples to use for
|
The `GLFW_SAMPLES` hint specifies the desired number of samples to use for
|
||||||
multisampling.
|
multisampling. Zero disables multisampling.
|
||||||
|
|
||||||
The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be
|
The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be
|
||||||
sRGB capable.
|
sRGB capable.
|
||||||
@ -90,8 +90,7 @@ While there is no way to ask the driver for a context of the highest supported
|
|||||||
version, most drivers provide this when you ask GLFW for a version
|
version, most drivers provide this when you ask GLFW for a version
|
||||||
1.0 context.
|
1.0 context.
|
||||||
|
|
||||||
For OpenGL ES, these hints are hard constraints, as there is no backward
|
For OpenGL ES, these hints are hard constraints.
|
||||||
compatibility between OpenGL ES versions.
|
|
||||||
|
|
||||||
If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint
|
If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint
|
||||||
specifies whether the OpenGL context should be forward-compatible, i.e. one
|
specifies whether the OpenGL context should be forward-compatible, i.e. one
|
||||||
@ -119,9 +118,9 @@ a robustness strategy.
|
|||||||
|
|
||||||
@subsection window_hints_wnd Window related hints
|
@subsection window_hints_wnd Window related hints
|
||||||
|
|
||||||
The `GLFW_RESIZABLE` hint specifies whether the window will be resizable by
|
The `GLFW_RESIZABLE` hint specifies whether the window will be resizable *by the
|
||||||
the user. The window will still be resizable using the @ref
|
user*. The window will still be resizable using the @ref glfwSetWindowSize
|
||||||
glfwSetWindowSize function. This hint is ignored for fullscreen windows.
|
function. This hint is ignored for fullscreen windows.
|
||||||
|
|
||||||
The `GLFW_VISIBLE` hint specifies whether the window will be initially
|
The `GLFW_VISIBLE` hint specifies whether the window will be initially
|
||||||
visible. This hint is ignored for fullscreen windows.
|
visible. This hint is ignored for fullscreen windows.
|
||||||
|
@ -1121,16 +1121,17 @@ GLFWAPI void glfwWindowHint(int target, int hint);
|
|||||||
*
|
*
|
||||||
* This function creates a window and its associated context. Most of the
|
* This function creates a window and its associated context. Most of the
|
||||||
* options controlling how the window and its context should be created are
|
* options controlling how the window and its context should be created are
|
||||||
* specified via the @ref glfwWindowHint function.
|
* specified through @ref glfwWindowHint.
|
||||||
*
|
*
|
||||||
* Successful creation does not change which context is current. Before you
|
* Successful creation does not change which context is current. Before you
|
||||||
* can use the newly created context, you need to make it current using @ref
|
* can use the newly created context, you need to make it current using @ref
|
||||||
* glfwMakeContextCurrent.
|
* glfwMakeContextCurrent.
|
||||||
*
|
*
|
||||||
* Note that the created window and context may differ from what you requested,
|
* Note that the created window and context may differ from what you requested,
|
||||||
* as not all parameters and hints are hard constraints. This includes the
|
* as not all parameters and hints are
|
||||||
* size of the window, especially for full screen windows. To retrieve the
|
* [hard constraints](@ref window_hints_hard). This includes the size of the
|
||||||
* actual properties of the window and context, use queries like @ref
|
* window, especially for full screen windows. To retrieve the actual
|
||||||
|
* properties of the window and context, use queries like @ref
|
||||||
* glfwGetWindowParam and @ref glfwGetWindowSize.
|
* glfwGetWindowParam and @ref glfwGetWindowSize.
|
||||||
*
|
*
|
||||||
* @param[in] width The desired width, in screen coordinates, of the window.
|
* @param[in] width The desired width, in screen coordinates, of the window.
|
||||||
|
Loading…
Reference in New Issue
Block a user