Documentation work.

This commit is contained in:
Camilla Berglund 2013-04-11 01:07:07 +02:00
parent 159f9b9526
commit fa0cbd9a44
2 changed files with 185 additions and 185 deletions

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@ -65,7 +65,7 @@ buffers.
The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering.
The `GLFW_SAMPLES` hint specifies the desired number of samples to use for
multisampling.
multisampling. Zero disables multisampling.
The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be
sRGB capable.
@ -90,8 +90,7 @@ While there is no way to ask the driver for a context of the highest supported
version, most drivers provide this when you ask GLFW for a version
1.0 context.
For OpenGL ES, these hints are hard constraints, as there is no backward
compatibility between OpenGL ES versions.
For OpenGL ES, these hints are hard constraints.
If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint
specifies whether the OpenGL context should be forward-compatible, i.e. one
@ -119,9 +118,9 @@ a robustness strategy.
@subsection window_hints_wnd Window related hints
The `GLFW_RESIZABLE` hint specifies whether the window will be resizable by
the user. The window will still be resizable using the @ref
glfwSetWindowSize function. This hint is ignored for fullscreen windows.
The `GLFW_RESIZABLE` hint specifies whether the window will be resizable *by the
user*. The window will still be resizable using the @ref glfwSetWindowSize
function. This hint is ignored for fullscreen windows.
The `GLFW_VISIBLE` hint specifies whether the window will be initially
visible. This hint is ignored for fullscreen windows.

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@ -1121,16 +1121,17 @@ GLFWAPI void glfwWindowHint(int target, int hint);
*
* This function creates a window and its associated context. Most of the
* options controlling how the window and its context should be created are
* specified via the @ref glfwWindowHint function.
* specified through @ref glfwWindowHint.
*
* Successful creation does not change which context is current. Before you
* can use the newly created context, you need to make it current using @ref
* glfwMakeContextCurrent.
*
* Note that the created window and context may differ from what you requested,
* as not all parameters and hints are hard constraints. This includes the
* size of the window, especially for full screen windows. To retrieve the
* actual properties of the window and context, use queries like @ref
* as not all parameters and hints are
* [hard constraints](@ref window_hints_hard). This includes the size of the
* window, especially for full screen windows. To retrieve the actual
* properties of the window and context, use queries like @ref
* glfwGetWindowParam and @ref glfwGetWindowSize.
*
* @param[in] width The desired width, in screen coordinates, of the window.