NSGL: Fix disabling of Retina resolution

It appears the default is now YES.

Fixes #1442.
This commit is contained in:
Camilla Löwy 2019-12-09 18:53:29 +01:00
parent 6e6805000a
commit fa60269245
2 changed files with 3 additions and 2 deletions

View File

@ -147,6 +147,8 @@ information on what to include when reporting a bug.
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442)
## Contact

View File

@ -354,8 +354,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
forParameter:NSOpenGLContextParameterSurfaceOpacity];
}
if (window->ns.retina)
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
GLint interval = 0;
[window->context.nsgl.object setValues:&interval