Wayland: Rename fallback decoration functions

We are soon going to have three kinds of decorations; XDG, libdecor and
our last resort fallback ones.

(cherry picked from commit eb9c3bee71)
This commit is contained in:
Camilla Löwy 2022-06-20 00:27:04 +02:00
parent 593b85380e
commit fae1d349d3

View File

@ -234,7 +234,7 @@ static GLFWbool waitForData(struct pollfd* fds, nfds_t count, double* timeout)
} }
} }
static void createDecoration(_GLFWdecorationWayland* decoration, static void createFallbackDecoration(_GLFWdecorationWayland* decoration,
struct wl_surface* parent, struct wl_surface* parent,
struct wl_buffer* buffer, struct wl_buffer* buffer,
int x, int y, int x, int y,
@ -257,7 +257,7 @@ static void createDecoration(_GLFWdecorationWayland* decoration,
wl_region_destroy(region); wl_region_destroy(region);
} }
static void createDecorations(_GLFWwindow* window) static void createFallbackDecorations(_GLFWwindow* window)
{ {
unsigned char data[] = { 224, 224, 224, 255 }; unsigned char data[] = { 224, 224, 224, 255 };
const GLFWimage image = { 1, 1, data }; const GLFWimage image = { 1, 1, data };
@ -270,25 +270,25 @@ static void createDecorations(_GLFWwindow* window)
if (!window->wl.decorations.buffer) if (!window->wl.decorations.buffer)
return; return;
createDecoration(&window->wl.decorations.top, window->wl.surface, createFallbackDecoration(&window->wl.decorations.top, window->wl.surface,
window->wl.decorations.buffer, window->wl.decorations.buffer,
0, -GLFW_CAPTION_HEIGHT, 0, -GLFW_CAPTION_HEIGHT,
window->wl.width, GLFW_CAPTION_HEIGHT); window->wl.width, GLFW_CAPTION_HEIGHT);
createDecoration(&window->wl.decorations.left, window->wl.surface, createFallbackDecoration(&window->wl.decorations.left, window->wl.surface,
window->wl.decorations.buffer, window->wl.decorations.buffer,
-GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT, -GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT,
GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
createDecoration(&window->wl.decorations.right, window->wl.surface, createFallbackDecoration(&window->wl.decorations.right, window->wl.surface,
window->wl.decorations.buffer, window->wl.decorations.buffer,
window->wl.width, -GLFW_CAPTION_HEIGHT, window->wl.width, -GLFW_CAPTION_HEIGHT,
GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
createDecoration(&window->wl.decorations.bottom, window->wl.surface, createFallbackDecoration(&window->wl.decorations.bottom, window->wl.surface,
window->wl.decorations.buffer, window->wl.decorations.buffer,
-GLFW_BORDER_SIZE, window->wl.height, -GLFW_BORDER_SIZE, window->wl.height,
window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE); window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
} }
static void destroyDecoration(_GLFWdecorationWayland* decoration) static void destroyFallbackDecoration(_GLFWdecorationWayland* decoration)
{ {
if (decoration->subsurface) if (decoration->subsurface)
wl_subsurface_destroy(decoration->subsurface); wl_subsurface_destroy(decoration->subsurface);
@ -301,12 +301,12 @@ static void destroyDecoration(_GLFWdecorationWayland* decoration)
decoration->viewport = NULL; decoration->viewport = NULL;
} }
static void destroyDecorations(_GLFWwindow* window) static void destroyFallbackDecorations(_GLFWwindow* window)
{ {
destroyDecoration(&window->wl.decorations.top); destroyFallbackDecoration(&window->wl.decorations.top);
destroyDecoration(&window->wl.decorations.left); destroyFallbackDecoration(&window->wl.decorations.left);
destroyDecoration(&window->wl.decorations.right); destroyFallbackDecoration(&window->wl.decorations.right);
destroyDecoration(&window->wl.decorations.bottom); destroyFallbackDecoration(&window->wl.decorations.bottom);
} }
static void xdgDecorationHandleConfigure(void* userData, static void xdgDecorationHandleConfigure(void* userData,
@ -318,7 +318,7 @@ static void xdgDecorationHandleConfigure(void* userData,
window->wl.decorations.serverSide = (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE); window->wl.decorations.serverSide = (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE);
if (!window->wl.decorations.serverSide) if (!window->wl.decorations.serverSide)
createDecorations(window); createFallbackDecorations(window);
} }
static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener = static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener =
@ -475,7 +475,7 @@ static void acquireMonitor(_GLFWwindow* window)
setIdleInhibitor(window, GLFW_TRUE); setIdleInhibitor(window, GLFW_TRUE);
if (!window->wl.decorations.serverSide) if (!window->wl.decorations.serverSide)
destroyDecorations(window); destroyFallbackDecorations(window);
} }
// Remove the window and restore the original video mode // Remove the window and restore the original video mode
@ -488,7 +488,7 @@ static void releaseMonitor(_GLFWwindow* window)
setIdleInhibitor(window, GLFW_FALSE); setIdleInhibitor(window, GLFW_FALSE);
if (!_glfw.wl.decorationManager) if (!_glfw.wl.decorationManager)
createDecorations(window); createFallbackDecorations(window);
} }
static void xdgToplevelHandleConfigure(void* userData, static void xdgToplevelHandleConfigure(void* userData,
@ -672,7 +672,7 @@ static GLFWbool createXdgSurface(_GLFWwindow* window)
else else
{ {
window->wl.decorations.serverSide = GLFW_FALSE; window->wl.decorations.serverSide = GLFW_FALSE;
createDecorations(window); createFallbackDecorations(window);
} }
} }
@ -1882,7 +1882,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
if (window->context.destroy) if (window->context.destroy)
window->context.destroy(window); window->context.destroy(window);
destroyDecorations(window); destroyFallbackDecorations(window);
if (window->wl.xdg.decoration) if (window->wl.xdg.decoration)
zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration); zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration);
@ -2200,9 +2200,9 @@ void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
else else
{ {
if (enabled) if (enabled)
createDecorations(window); createFallbackDecorations(window);
else else
destroyDecorations(window); destroyFallbackDecorations(window);
} }
} }