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Documentation work.
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@ -96,8 +96,8 @@ easier to integrate GLFW into C++ code.
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@subsection news_30_iconifyfun Window iconification callback
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@subsection news_30_iconifyfun Window iconification callback
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Each window object has a callback for iconification and restoration events, which is
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Each window object has a callback for iconification and restoration events,
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set with @ref glfwSetWindowIconifyCallback.
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which is set with @ref glfwSetWindowIconifyCallback.
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@subsection news_30_wndposfun Window position callback
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@subsection news_30_wndposfun Window position callback
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@ -197,14 +197,21 @@ for example pressing the escape key.
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@section quick_render Rendering with OpenGL
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@section quick_render Rendering with OpenGL
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Once you have a current OpenGL context, you can use OpenGL normally. In this
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Once you have a current OpenGL context, you can use OpenGL normally. In this
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tutorial, a multi-colored rotating triangle will be rendered. The window size,
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tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
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needed here by `glViewport` and `glOrtho`, is retrieved using @ref
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size, needed by this example for `glViewport` and `glOrtho`, is retrieved with
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glfwGetWindowSize. However, if you only need it for updating the viewport when
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@ref glfwGetFramebufferSize.
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the window size changes, you can set a window size callback using @ref
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glfwSetWindowSizeCallback and call `glViewport` from there.
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@code
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@code
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void window_size_callback(GLFWwindow* window, int width, int height)
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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@endcode
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However, you can also set a framebuffer size callback using @ref
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glfwSetFramebufferSizeCallback and call `glViewport` from there.
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@code
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void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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{
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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}
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}
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@ -327,12 +327,12 @@ currently iconified, whether by the user or with @ref glfwIconifyWindow.
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The `GLFW_VISIBLE` attribute indicates whether the specified window is currently
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The `GLFW_VISIBLE` attribute indicates whether the specified window is currently
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visible. Window visibility can be controlled with @ref glfwShowWindow and @ref
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visible. Window visibility can be controlled with @ref glfwShowWindow and @ref
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glfwHideWindow and initial visibility is controlled by the [window hint](@ref
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glfwHideWindow and initial visibility is controlled by the
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window_hints) with the same name.
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[window hint](@ref window_hints) with the same name.
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The `GLFW_RESIZABLE` attribute indicates whether the specified window is
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The `GLFW_RESIZABLE` attribute indicates whether the specified window is
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resizable *by the user*. This is controlled by the [window hint](@ref
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resizable *by the user*. This is controlled by the
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window_hints) with the same name.
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[window hint](@ref window_hints) with the same name.
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The `GLFW_DECORATED` attribute indicates whether the specified window has
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The `GLFW_DECORATED` attribute indicates whether the specified window has
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decorations such as a border, a close widget, etc. This is controlled by the
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decorations such as a border, a close widget, etc. This is controlled by the
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