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Fix potential context resource leaks
There is a gap between the creation of the context and the call to _glfwRefreshContextAttribs.
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@ -1069,7 +1069,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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if (window->monitor)
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releaseMonitor(window);
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if (window->context.client != GLFW_NO_API)
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if (window->context.destroy)
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window->context.destroy(window);
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[window->ns.object setDelegate:nil];
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@ -396,7 +396,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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window->mir.surface = NULL;
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}
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if (window->context.client != GLFW_NO_API)
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if (window->context.destroy)
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window->context.destroy(window);
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}
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@ -1026,7 +1026,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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if (window->monitor)
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releaseMonitor(window);
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if (window->context.client != GLFW_NO_API)
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if (window->context.destroy)
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window->context.destroy(window);
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if (_glfw.win32.disabledCursorWindow == window)
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@ -437,7 +437,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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_glfwInputWindowFocus(window, GLFW_FALSE);
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}
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if (window->context.client != GLFW_NO_API)
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if (window->context.destroy)
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window->context.destroy(window);
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if (window->wl.native)
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@ -1576,7 +1576,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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window->x11.ic = NULL;
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}
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if (window->context.client != GLFW_NO_API)
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if (window->context.destroy)
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window->context.destroy(window);
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if (window->x11.handle)
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