diff --git a/src/x11_egl_opengl.c b/src/x11_egl_opengl.c index 0367ef40..a0479183 100644 --- a/src/x11_egl_opengl.c +++ b/src/x11_egl_opengl.c @@ -190,7 +190,7 @@ static int createContext(_GLFWwindow* window, EGLint fbconfigID) { int attribs[40], visMask; - EGLint dummy, index, vid = 0; + EGLint dummy, index, visualID = 0; EGLint red_size, green_size, blue_size, alpha_size; EGLConfig fbconfig[_GLFW_EGL_CONFIG_IN]; EGLContext share = NULL; @@ -223,16 +223,16 @@ static int createContext(_GLFWwindow* window, // Retrieve the corresponding visual // NOTE: This is the only non-portable code in this file. // Maybe it would not hurt too much to add #ifdefs for different platforms? - eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig, EGL_NATIVE_VISUAL_ID, &vid); + eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig, EGL_NATIVE_VISUAL_ID, &visualID); // Init visual template visTemplate.screen = _glfwLibrary.X11.screen; visMask = VisualScreenMask; - if (vid != 0) + if (visualID) { // The X window visual must match the EGL config - visTemplate.visualid = vid; + visTemplate.visualid = visualID; visMask |= VisualIDMask; } else @@ -285,7 +285,7 @@ static int createContext(_GLFWwindow* window, // TODO: Handle all the various error codes here _glfwSetError(GLFW_PLATFORM_ERROR, - "X11/EGL: Failed to create OpenGL(|ES) context"); + "X11/EGL: Failed to create OpenGL ES context"); return GL_FALSE; } @@ -361,7 +361,6 @@ int _glfwInitOpenGL(void) void _glfwTerminateOpenGL(void) { - // Unload libEGL.so if necessary #ifdef _GLFW_DLOPEN_LIBEGL if (_glfwLibrary.EGL.libEGL != NULL) { @@ -369,6 +368,7 @@ void _glfwTerminateOpenGL(void) _glfwLibrary.EGL.libEGL = NULL; } #endif + eglTerminate(_glfwLibrary.EGL.display); } @@ -468,7 +468,7 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) if (window->EGL.surface == EGL_NO_SURFACE) { _glfwSetError(GLFW_PLATFORM_ERROR, - "X11/EGL: Failed to create window surface"); + "X11/EGL: Failed to create window surface"); } }