mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Build documentation improvements.
This commit is contained in:
parent
d318de7c00
commit
ffb699fb06
@ -1,18 +0,0 @@
|
|||||||
This directory contains a collection of toolchain definitions for
|
|
||||||
cross-compiling for Windows using MinGW on various other systems.
|
|
||||||
|
|
||||||
To use these files you add a special parameter when configuring the source tree:
|
|
||||||
|
|
||||||
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
|
||||||
|
|
||||||
The exact file to use depends on the prefix used by the MinGW binaries on your
|
|
||||||
system. You can usually see this in the /usr directory, i.e. the Ubuntu
|
|
||||||
MinGW-w64 packages have /usr/x86_64-w64-mingw32 for the 64-bit compilers, so the
|
|
||||||
correct invocation would be:
|
|
||||||
|
|
||||||
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
|
||||||
|
|
||||||
For more details see this article:
|
|
||||||
|
|
||||||
http://www.paraview.org/Wiki/CMake_Cross_Compiling
|
|
||||||
|
|
106
README.md
106
README.md
@ -18,29 +18,111 @@ the GLFW 3 API.
|
|||||||
|
|
||||||
## Compiling GLFW
|
## Compiling GLFW
|
||||||
|
|
||||||
To compile GLFW and the accompanying example programs, you will need the
|
|
||||||
[CMake](http://www.cmake.org/) build system.
|
|
||||||
|
|
||||||
|
|
||||||
### Dependencies
|
### Dependencies
|
||||||
|
|
||||||
#### X11 dependencies
|
To compile GLFW and the accompanying example programs, you will need **CMake**,
|
||||||
|
which will generate the project files or makefiles for your particular
|
||||||
|
development environment. If you are on a Unix-like system such as Linux or
|
||||||
|
FreeBSD or have a package system like Fink, MacPorts, Cygwin or Homebrew, you
|
||||||
|
can simply install its CMake package. If not, you can get installers for
|
||||||
|
Windows and OS X from the [CMake website](http://www.cmake.org/).
|
||||||
|
|
||||||
|
Additional dependencies are listed below.
|
||||||
|
|
||||||
|
|
||||||
|
#### Visual C++ on Windows
|
||||||
|
|
||||||
|
The Microsoft Platform SDK that is installed along with Visual C++ contains all
|
||||||
|
the necessary headers, link libraries and tools except for CMake.
|
||||||
|
|
||||||
|
|
||||||
|
#### MinGW or MinGW-w64 on Windows
|
||||||
|
|
||||||
|
These packages contain all the necessary headers, link libraries and tools
|
||||||
|
except for CMake.
|
||||||
|
|
||||||
|
|
||||||
|
#### MinGW or MinGW-w64 cross-compilation
|
||||||
|
|
||||||
|
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
||||||
|
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||||
|
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||||
|
like Ubuntu have the `mingw-w64` package for both.
|
||||||
|
|
||||||
|
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
|
||||||
|
cross-compilation of Windows binaries. To use these files you need to add a
|
||||||
|
special parameter when generating the project files or makefiles:
|
||||||
|
|
||||||
|
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
||||||
|
|
||||||
|
The exact toolchain file to use depends on the prefix used by the MinGW or
|
||||||
|
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
||||||
|
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
|
||||||
|
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
|
||||||
|
invocation would be:
|
||||||
|
|
||||||
|
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
||||||
|
|
||||||
|
For more details see the article
|
||||||
|
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
|
||||||
|
the CMake wiki.
|
||||||
|
|
||||||
|
|
||||||
|
#### Xcode on OS X
|
||||||
|
|
||||||
|
Xcode contains all necessary tools except for CMake. The necessary headers and
|
||||||
|
libraries are included in the core OS frameworks. Xcode can be downloaded from
|
||||||
|
the Mac App Store.
|
||||||
|
|
||||||
|
|
||||||
|
#### Unix-like systems with X11
|
||||||
|
|
||||||
To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
|
To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
|
||||||
packages installed. For example, on Ubuntu and other distributions based on
|
packages installed, as well as the basic development tools like GCC and make.
|
||||||
Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev`
|
For example, on Ubuntu and other distributions based on Debian GNU/Linux, you
|
||||||
packages. The former pulls in all X.org header packages and the latter
|
need to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former
|
||||||
pulls in the Mesa OpenGL and GLU packages. Note that using header files and
|
pulls in all X.org header packages and the latter pulls in the Mesa OpenGL and
|
||||||
libraries from Mesa during compilation *will not* tie your binaries to the Mesa
|
GLU packages. Note that using header files and libraries from Mesa during
|
||||||
implementation of OpenGL.
|
compilation *will not* tie your binaries to the Mesa implementation of OpenGL.
|
||||||
|
|
||||||
|
|
||||||
|
### Generating with CMake
|
||||||
|
|
||||||
|
Once you have all necessary dependencies, it is time to generate the project
|
||||||
|
files or makefiles for your development environment. If you are using the
|
||||||
|
command-line version of CMake, the easiest way is to make an in-tree build.
|
||||||
|
Enter the root directory of the GLFW source tree and do
|
||||||
|
|
||||||
|
cd <glfw-root-dir>
|
||||||
|
cmake .
|
||||||
|
|
||||||
|
The dot is an argument telling CMake where the root of the source tree is
|
||||||
|
located, while the current directory is used as the target for binaries. If
|
||||||
|
you prefer to do an out-of-tree build, make another directory, enter it and
|
||||||
|
run CMake with the (relative or absolute) path to the root directory.
|
||||||
|
|
||||||
|
cd <glfw-root-dir>
|
||||||
|
mkdir build
|
||||||
|
cd build
|
||||||
|
cmake ..
|
||||||
|
|
||||||
|
If you are using the GUI version, choose the root of the GLFW source tree as
|
||||||
|
source location and the same directory or another, empty directory as the
|
||||||
|
destination for binaries. Choose *Configure*, change any options you wish to,
|
||||||
|
*Configure* again and then *Generate*.
|
||||||
|
|
||||||
|
|
||||||
### CMake options
|
### CMake options
|
||||||
|
|
||||||
There are a number of CMake build options for GLFW, although not all are
|
The CMake files for GLFW provide a number of options, although not all are
|
||||||
available on all supported platforms. Some of these are de facto standards
|
available on all supported platforms. Some of these are de facto standards
|
||||||
among CMake users and so have no `GLFW_` prefix.
|
among CMake users and so have no `GLFW_` prefix.
|
||||||
|
|
||||||
|
If you are using the GUI version of CMake, these are listed and can be changed
|
||||||
|
from there. If you are using the command-line version, use the `ccmake` tool.
|
||||||
|
Some package systems like Ubuntu and other distributions based on Debian
|
||||||
|
GNU/Linux have this tool in a separate `cmake-curses-gui` package.
|
||||||
|
|
||||||
|
|
||||||
#### Shared options
|
#### Shared options
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user