The `size` member in the `GLFWgammaramp` struct is of type `unsigned int`, so the `for` loop iterating over it should also use the type `unsigned int`.
Closes#1541.
Window relative mouse locations provided via NSWindow and NSEvent are
based at 0,1 while screen relative locations use 0,0. Incorrect
handling of this had crept into other coordinate transformations. Note
that most of these errors canceled each other out, so the reported
positions of windows, monitors and work areas are unaffected. This
corrects the cursor position for glfwGetCursorPos and glfwSetCursorPos.
Fixes#1461.
This solution of one display link per window is far from ideal but is
still better than no solution.
As a side-effect this fixes swap interval breaking being ignored for
occluded windows on earlier versions of macOS.
Fixes#680.
Fixes#1337.
Related to #1417.
Fixes#1435.
This is another small step towards having GLFW play nice with other
toolkits sharing the same process, including AppKit.
Any macOS platform function that touches Cocoa must now wrap itself in
an autoreleasepool block.
Since GLFW no longer provides an autoreleasepool outside of its
functions, THIS MAY BREAK EXISTING CODE MIXING GLFW AND COCOA. Sorry!
Please add your own autoreleasepool blocks as needed.
Fixes#1107.
Closes#1114.
Allow window creation despite video mode setting failure.
Video mode setting failure is ignored the rest of the time and the
desired video mode has never been a hard constraint anyway.
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.
Parts of this patch are based on code by @ferreiradaselva.
Fixes#235.
Fixes#439.
Fixes#677.
Fixes#845.
Fixes#898.
This replaces CGDisplayIOServicePort with manually finding a service
port with matching vendor and product IDs. This may technically not be
the one corresponding to the display ID, but it is only used to retrieve
the human-readable make/model string.
This could be cleaned up and refined a bit by comparing more display
attributes when available, but it gets the job done.
Fixes#165.
Closes#192.
Closes#508.
Closes#511.
Apple's documentation of [NSScreen screens] mentions that, "The
(screens) array should not be cached. Screens can be added, removed,
or dynamically reconfigured at any time." Because of this, we simply
obtain the screen from a displayID whenever we need it.
Fixes#492.
Closes#493.
Fixed incorrect error types. Added missing error string prefixes.
Removed some invalid or superfluous error emissions. Clarified some
error strings. Joined error string lines to aid grep. Replaced some
generic error strings with specific ones. Documentation work.
Fixes#450.