The intent of enforcing GLFW_EGL_CONTEXT_API for EGL native access
functions was to ensure that the application had requested the same
context creation API at window creation time that it then attempted
native access for.
With the 3.4 ABI this both isn't true anymore, as a single binary may
have multiple meanings of GLFW_NATIVE_CONTEXT_API, and is no longer
necessary, since glfwGetPlatform provides enough information to
disambiguate even without knowing what GLFW_PLATFORM was set to.
This all leaves the requirement that the context creation API be
GLFW_EGL_CONTEXT_API as just an unnecessary annoyance.
Fixes#2518
This adds a function for querying the current title of a window. This
currently returns a copy of the last title set via GLFW.
Fixes#1448Closes#1909Closes#2482
The actual reported bug was fixed at some point during the refactoring
of the Wayland backend. This is only a bit of tidying. Updating the
cache before emitting events is always a nice thing to do.
Closes#2046
In a Parallels VM wglGetPixelFormatAttribivARB returns fewer pixel
formats than DescribePixelFormat. This broke context creation on
Windows in Parallels since the changes in
2c0f34b60f. The previous version of the
code worked accidentally.
This adds a workaround by iterating through the minimum of both counts.
It should have no effect when running on conforming implementations.
Tested on Parallels by @ dougbinks.
Closes#2191Fixes#2406Fixes#2467
This implements window attention requests via the xdg-activation-v1
protocol.
This was updated by @ elmindreda to work with recent Wayland related
changes to the main branch:
- Switched to current way of handling Wayland protocol files
- Added the xdg-activation-v1.xml protocol file to deps/wayland
- Added missing macros to rename protocol interface globals
The protocol file was copied from wayland-protocols 1.33.
Closes#2287
It is reportedly possible for IOHIDDeviceCopyMatchingElements to return
NULL on macOS 13 if the application lacks input monitoring permissions.
This commit only prevents the segfault. More work will be needed to
correctly handle this situation, including Game Controller support.
Related to #2320Closes#2321
The EGL_EXT_present_opaque extension is primarily a workaround meant for
Wayland, even if the language in it doesn't mention this. GLFW
previously always enabled this extension where supported. This caused
issues on X11 when running the Nvidia binary blob.
This commit ensures the extension is only enabled on Wayland.
Fixes#2365
It is reportedly possible to get opposing directions of an XInput DPad
bit mask set simultaneously with some controllers.
This commit ensures that those values are not passed on to other parts
of GLFW.
This commit is based on the PR #2291 by @ PeterJohnson but with the
following changes:
- moved XInput-specific special case to XInput implementation
- attempt to preserve data by only masking out the invalid axis
- admin (credit, changelog, commit message)
Closes#2291
The current wording states that all keys have synthetic key release
events generated after focus is lost, but keys that aren't named
don't have any state held, so no such events are generated for them.
The new wording clarifies that only named keys have the events generated
for them.
The bitmask passed to MsgWaitForMultipleObjects was missing
QS_SENDMESSAGE, causing glfwWaitEventsTimeout not to return when the
thread received messages sent from other threads.
Fixes#2408