Polling the event queue before NSApp had been allowed to finish
launching, in our case by starting our self-terminating run loop,
triggered an assertion inside NSApplication.
This fix, which makes all event processing functions capable of starting
it, makes that assertion less likely.
A more Cocoa-friendly fix would be to finish launching NSApp during
glfwInit and let people annoyed by the menu bar disabled it with
GLFW_COCOA_MENUBAR. That may not be suitable for 3.3-stable, though.
Fixes#1543.
(cherry picked from commit 6e6805000a)
It would previously conserve the last name it had before leaving the
border, sometimes desynchronising with what it should have been.
(cherry picked from commit ef6189f348)
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.
(cherry picked from commit a80788c17f)
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.
This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.
(cherry picked from commit a9f674e719)
This falls back to calculating the monitor physical size from the
current resolution and the default X11 DPI when the physical size
returned by RandR is zero.
(cherry picked from commit e96dc5d219)
Iconification (miniaturization) of undecorated windows stopped working
unless the window has the NSWindowStyleMaskMiniaturizable style.
(cherry picked from commit 2c519709be)
On macOS a destroyed window remained on screen until the next time
events were processed. This makes the behavior more consistent with
other platforms.
Fixes#1412.
(cherry picked from commit c819f27ce3)
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset. This issue is still being resolved upstream. In the meantime
this removes those mappings from GLFW to avoid confusion and errors.
SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545
Related to #1583.
(cherry picked from commit b69fb99031)
This is a temporary fix while we determine if the color key workaround
should be removed completely. See issue thread for discussion.
Related to #1512.
(cherry picked from commit c88ee1c9d3)
KDE sometimes removes the Xft.dpi resource when it would be set to the
X11 default value of 96, causing GLFW to fall back to a value calculated
from the core display sizes in pixels and mm in a desktop environment
that supports Xft.dpi.
This moves to a hardcoded fallback value of 96 on the assumption that
there are more people running KDE with 96 DPI than there are people
running desktop environments that do not support Xft.dpi.
All of this is terrible please send help.
Fixes#1578.
(cherry picked from commit 75294462b3)
This fixes the enabling of window decorations after creation. Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.
Fixes#1566.
(cherry picked from commit 5fc4c01302)
Replaces `VERSION_GREATER_EQUAL` with `VERSION_EQUAL OR
VERSION_GREATER`. `VERSION_GREATER_EQUAL` was only added in CMake 3.7.
Fixes#1584.
Closes#1585.
(cherry picked from commit 4d0ae4ffa7)
The `monitorCount` member in the `_GLFWlibrary` struct is of type `int`, so the `for` loop iterating over it should also use the type `int`.
Closes#1572.
(cherry picked from commit 7749aac50d)
This enables compilation as C99 where supported by the compiler.
A workaround with per-compiler hardcoded flags is used for CMake 3.0,
which does not support the C_STANDARD target property.
Fixes#1560.
Closes#1576.
(cherry picked from commit 8f852e0833)
The `name` member in the `_GLFWmonitorWayland` struct is used in two places. It is assigned the value from a variable of type `uint32_t` and is compared to another variable of type `uint32_t`, so `name` should also have the same type.
Closes#1569.
(cherry picked from commit d25248343e)
VS 2010 and MinGW are the two trickiest Windows environments so this
should hopefully catch more mistakes. This is probably not the right
way to set up any of this, but it works for now.
This is also a first step towards building our release binaries with CI.
[skip travis]
(cherry picked from commit 1bd0a55aa7)
This replaces some magic numbers with the corresponding winuser.h
provided macros and unifies how the MSB from Get*KeyState is tested.
(cherry picked from commit 3d2540c373)
The `size` member in the `GLFWgammaramp` struct is of type `unsigned int`, so the `for` loop iterating over it should also use the type `unsigned int`.
Closes#1541.
(cherry picked from commit 243b1bc292)
This makes glfwSetWindowSize use the top-left corner as anchor point
instead of the bottom-left corner.
Fixes#1553.
(cherry picked from commit 7f02898264)
This fixes the bug of video modes being discarded if they had
a different resolution but the same area as another mode.
Fixes#1555.
Closes#1556.
(cherry picked from commit 2777f6a754)