The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset. This issue is still being resolved upstream. In the meantime
this removes those mappings from GLFW to avoid confusion and errors.
SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545
Related to #1583.
This is a temporary fix while we determine if the color key workaround
should be removed completely. See issue thread for discussion.
Related to #1512.
KDE sometimes removes the Xft.dpi resource when it would be set to the
X11 default value of 96, causing GLFW to fall back to a value calculated
from the core display sizes in pixels and mm in a desktop environment
that supports Xft.dpi.
This moves to a hardcoded fallback value of 96 on the assumption that
there are more people running KDE with 96 DPI than there are people
running desktop environments that do not support Xft.dpi.
All of this is terrible please send help.
Fixes#1578.
This fixes the enabling of window decorations after creation. Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.
Fixes#1566.
Replaces `VERSION_GREATER_EQUAL` with `VERSION_EQUAL OR
VERSION_GREATER`. `VERSION_GREATER_EQUAL` was only added in CMake 3.7.
Fixes#1584.
Closes#1585.
The `monitorCount` member in the `_GLFWlibrary` struct is of type `int`, so the `for` loop iterating over it should also use the type `int`.
Closes#1572.
This enables compilation as C99 where supported by the compiler.
A workaround with per-compiler hardcoded flags is used for CMake 3.0,
which does not support the C_STANDARD target property.
Fixes#1560.
Closes#1576.
The `name` member in the `_GLFWmonitorWayland` struct is used in two places. It is assigned the value from a variable of type `uint32_t` and is compared to another variable of type `uint32_t`, so `name` should also have the same type.
Closes#1569.
VS 2010 and MinGW are the two trickiest Windows environments so this
should hopefully catch more mistakes. This is probably not the right
way to set up any of this, but it works for now.
This is also a first step towards building our release binaries with CI.
[skip travis]
The `size` member in the `GLFWgammaramp` struct is of type `unsigned int`, so the `for` loop iterating over it should also use the type `unsigned int`.
Closes#1541.
The window rect adjustment for content scale broke the initial, correct
maximization performed when creating the window with WS_MAXIMIZE. This
switches to updating the restored rect instead of the current rect.
Fixes#1499.
Closes#1503.
When both GLFW_INCLUDE_VULKAN and VK_USE_PLATFORM_WIN32_KHR were
defined, the GLFW header would define replacement versions of APIENTRY
and WINGDIAPI /before/ including the Vulkan header, which would include
windows.h, which (justifiably) defines APIENTRY and WINGDIAPI blindly.
Fixes#1524.
For users with multiple keyboard layouts configured, glfwGetKeyName
works fine only with the primary layout. Switching layouts results in
changing the group index. This commit querries the current group index
when initializing keyboard input and keeps track of any change to it.
As a result the scancode -> keyname mapping may change while the program
is running (needs to be documented).
Fixes#1462.
Closes#1528.