glfwGetKeyName emitted GLFW_INVALID_VALUE when passed GLFW_KEY_UNKNOWN
and any scancode not associated with a key token on that platform.
This causes physical keys with no associated key token to emit
GLFW_INVALID_VALUE when the key and scancode are passed directly from
the key event to glfwGetKeyName. This breaks the promise made in the
reference documentation for glfwGetKeyName.
This commit removes that error for the whole range of valid scancodes.
Fixes#1785Fixes#2214
This was adapted to 3.3-stable from
86bf5698ec.
This was caused by a careless merge that did not take the differences
between the branches into account.
Regression introduced by 7c7cc59889.
Fixes#2464
It is reportedly possible for IOHIDDeviceCopyMatchingElements to return
NULL on macOS 13 if the application lacks input monitoring permissions.
This commit only prevents the segfault. More work will be needed to
correctly handle this situation, including Game Controller support.
Related to #2320Closes#2321
(cherry picked from commit 2c1d31009f)
The EGL_EXT_present_opaque extension is primarily a workaround meant for
Wayland, even if the language in it doesn't mention this. GLFW
previously always enabled this extension where supported. This caused
issues on X11 when running the Nvidia binary blob.
This commit ensures the extension is only enabled on Wayland.
Fixes#2365
This was adapted to 3.3-stable from
46cebb5081.
It is reportedly possible to get opposing directions of an XInput DPad
bit mask set simultaneously with some controllers.
This commit ensures that those values are not passed on to other parts
of GLFW.
This commit is based on the PR #2291 by @ PeterJohnson but with the
following changes:
- moved XInput-specific special case to XInput implementation
- attempt to preserve data by only masking out the invalid axis
- admin (credit, changelog, commit message)
Closes#2291
(cherry picked from commit 52405a9d59)
The shared function for reading back context attributes,
_glfwRefreshContextAttribs, did not check whether the newly created
context had been successfully made current. This violated the invariant
that the context TLS slot always points to a valid window and that its
context is current whenever _glfw.platform.getProcAddress is called.
Related to #2327
This was adapted to 3.3-stable from
fa0ea5c41f and
ddd92a4fa8.
The current wording states that all keys have synthetic key release
events generated after focus is lost, but keys that aren't named
don't have any state held, so no such events are generated for them.
The new wording clarifies that only named keys have the events generated
for them.
(cherry picked from commit dbe810e403)
The bitmask passed to MsgWaitForMultipleObjects was missing
QS_SENDMESSAGE, causing glfwWaitEventsTimeout not to return when the
thread received messages sent from other threads.
Fixes#2408
(cherry picked from commit 509f4131be)
On systems lacking the EGL_EXT_present_opaque extension, some
compositors treat any buffer with an alpha channel as per-pixel
transparent.
This commit ignores any EGLConfig with an alpha channel if the extension
is missing and the window is created with GLFW_TRANSPARENT_FRAMEBUFFER
set to false.
This is technically not a breaking change since GLFW_ALPHA_BITS is not
a hard constraint, but it is still going to inconvenience anyone using
the framebuffer alpa channel to store other kinds of data.
Related to #1895
(cherry picked from commit ef6c9d8b4f)
The cursor theme was only loaded if the chosen seat had a mouse
(wl_pointer) during initialization. If a mouse was connected only after
glfwInit, there would be no cursor theme but the rest of the cursor
related code assumed one had already been loaded.
This also moves the details of cursor theme loading out into a separate
function to declutter platform init.
Because the original cursor theme loading code checked whether we got
a wl_shm, and because the rest of the code just assumes we have
a wl_shm, initialization will now fail if there isn't one.
Fixes#1450
(cherry picked from commit 71be34a6c3)
Whenever GLFW changed the window style mask, a new mask was created
from scratch based on the attributes set on the GLFW window object.
This caused us to potentially clear unrelated window style bits.
This was always wrong but became a critical issue when Cocoa began
throwing an exception if an application cleared the
NSWindowStyleMaskFullScreen while the window is in macOS fullscreen.
This commit reworks all style mask editing so it only changes the
relevant bits, preserving all others.
This is only a narrow bug fix to prevent crashes, intended for the
stable branch. Our interaction with macOS fullscreen is still very
poor. The next step after this is a set of patches that improve the
interaction between the current API and macOS fullscreen.
Fixes#1886Fixes#2110
(cherry picked from commit 0d599026d0)
The handler for xdg_toplevel::configure treated the provided size as the
content area size when instead it is the size of the bounding rectangle
of the wl_surface and all its subsurfaces.
This caused the fallback decorations to try positioning themselves
outside themselves, causing feedback loops during interactive resizing.
Fixes#1991Fixes#2115Closes#2127
Related to #1914
(cherry picked from commit 0f5b095042)
These changes make GLFW fullscreen more consistent, but unfortunately
also make GLFW even more oblivious to user-initiated XDG shell
fullscreen changes.
Fixes#1995
(cherry picked from commit ddd087d662)
The joystick code did not distinguish between the allocation status of
the GLFW joystick object and whether it is connection to an OS level
joystick object.
These are now tracked separately.
Fixes#2092
This is adapted to 3.3-stable from
2c204ab52e and
fd7e737216.
This adds support for file path drop events in text/uri-list format.
It is based on work by Pilzschaf in #2040.
Closes#2040
(cherry picked from commit 4cb36872a5)
Emitting an error for one specific type of failure in retrieving the
correct name for a display is not very useful, especially when
initialization is otherwise unaffected.
There should be a path for information like that but this isn't it.
Fixes#1791
(cherry picked from commit 955fbd9d26)
Operations that take an instance handle should be passed the handle of
whatever module we are inside instead of blindly passing the handle of
the executable.
This commit makes GLFW retrieve its own instance on initialization.
This makes the most difference for window classes, which are
per-instance. Using the executable instance led to name conflicts if
there were several copies of GLFW in a single process.
Note that having this is still a bad idea unless you know what things to
avoid, and those things are mostly platform-specific. This is partly
because the library wasn't designed for it and partly because it needs
to save, update and restore various per-process and per-session settings
like current context and video mode.
However, multiple simultaneous copies of GLFW in a single Win32 process
should now at least initialize, like is already the case on other
platforms.
Fixes#469Fixes#1296Fixes#1395
Related to #927
Related to #1885
(cherry picked from commit 07a5518c3e)
There were no checks for invalid values or asserts for all invalid NULL
pointers to glfwSetWindowIcon or glfwCreateCursor.
Fixes#1862
(cherry picked from commit 66a4882eb1)
Alt+PrtSc emits a different scancode than just PrtSc. Since the GLFW
API assumes each key corresponds to only one scancode, this cannot be
added to the keycodes array.
Instead we replace the scancode at the point of entry.
Fixes#1993
(cherry picked from commit 03cfe957e7)
There is a seemingly unavoidable race condition when waiting for data on
the X11 display connection, as long as any other thread is also making
Xlib calls. The event data we are waiting for could be read by the
other thread as part of looking for the reply to its request, before our
poll has begun.
This commit replaces the X11 event sent by glfwPostEmptyEvent with
writing to an unnamed pipe. The race condition remains if other Xlib
calls are made on other threads, but glfwPostEmptyEvent should now be
race-free.
This commit is based on work by pcwalton, OlivierSohn, kovidgoyal and
joaodasilva.
Closes#2033
Related to #379
Related to #1281
Related to #1285
(cherry picked from commit cd22e28495)
This replaces select with poll for checking for data on event file
descriptors, as select cannot handle file descriptors larger than 1023.
Closes#2024
(cherry picked from commit d3e4fcf8b7)
We switched to kUTTypeURL when NSURLPboardType was deprecated, as the
official replacement symbol NSPasteboardTypeURL was not available on
every version of macOS supported by GLFW.
kUTTypeURL has now also been deprecated.
This commit moves to a compile-time choice between NSURLPboardType and
NSPasteboardTypeURL depending on the minimum targeted macOS version.
Fixes#2003
(cherry picked from commit 7f6aa587f8)
Corrects the protocol violation when creating an xdg_surface from a
wl_surface that already has a buffer due to EGL buffer swaps.
This commit is based on PR #1731 by @ghost, but adapted and altered:
- The XDG surface and role are now only created when a window is shown
to prevent application lists from showing command-line applications
with off-screen-only windows
- The special case of Wayland+EGL buffer swap is now in the EGL code
to mirror how X11 is handled
- Adaption to run-time platform selection and separate credits file
Fixes#1492Closes#1731
(cherry picked from commit 094aa6d3c7)
The monitor handle could have become invalid just before the call to
GetDpiForMonitor. It was possible for both window and monitor content
scale queries.
This ensures both that an appropriate error is emitted and that the
retrieved values are zero on error.
Fixes#1615
(cherry picked from commit fbfd7e65c8)
Joysticks already connected when GLFW was initalized did not get gamepad
mappings applied to them.
Regression introduced by 74a8ba26c3.
This change was backported without taking into account that 3.3.x does
not have on-demand joystick init.
Fixes#1996