This adds compile-time support for multiple platforms and runtime
detection of them. Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.
The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time. These
functions are the same for any backend on a given OS, including the Null
backend.
The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names. There is no longer any option for the Null backend as it
is now always enabled.
Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.
Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding. Calls to these are now routed through
the _glfw.platform struct member. These changes makes up most of this
commit.
For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server. The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.
Closes#1655Closes#1958
The Wayland protocol spec[1] states that set_cursor must be called
with the serial number of the enter event. However, GLFW is passing in
the serial number of the latest received event, which does not meet the
protocol spec.
[1] https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_pointer
As a result, set_cursor calls were simply ignored by the compositor.
This fix complies with the protocol more closely by specifically caching
the enter event serial, and using it for all set_cursor calls.
Fixes#1706Closes#1899
The insight to use wayland.xml to resolve the difficult-to-redirect
interface symbols was gleaned from SDL.
Instead of compiling the code output of wayland-scanner separately it is
made part of the wl_init compilation unit. This lets us do things like
transparently rename our copies of Wayland globals.
The OS version of wayland-client-protocol.h is no longer used by GLFW,
but it is presumably ABI compatible with the output of wayland-scanner.
Closes#1174.
Closes#1338.
Related to #1655.
Closes#1943.
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.
This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.
The `name` member in the `_GLFWmonitorWayland` struct is used in two places. It is assigned the value from a variable of type `uint32_t` and is compared to another variable of type `uint32_t`, so `name` should also have the same type.
Closes#1569.
This protocol is part of the core Wayland, but it is pretty badly
designed and is missing quite a few features, and is in the process of
being phased out in compositors. Its support in GLFW requires
duplicating pretty much every single window management codepath.
This bumps the required compositor versions to the ones which have
implemented xdg-shell, approximately two years ago, which seems sensible
to me.
We now keep track of the fullscreen and activated state and only iconify
if we were previously fullscreen and now we are either not fullscreen or
not activated anymore.
This is the proper way to do it, compared to the previous hack where we
didn’t iconify only if it was the first configure event received.
This allows compositors which prefer to draw the decorations around
clients to do so, rather than letting GLFW draw its own decorations.
The appearance is thus entirely subject to the compositor used, but
should generally be better than the current solid colour decorations we
have, which we continue to use when the compositor doesn’t support this
protocol or tells us to draw the decorations ourselves.
This new protocol has been tested against wlroots’s rootston compositor.
Fixes#1257.
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits.
Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks
that receive modifier bits.
Fixes#946.
Inclusion of internal headers is already both centralized and follows
strict rules. Inclusion guards are both an unneccessary maintenance
burden and may hide inclusion order bugs.