/*! @mainpage notitle @section main_intro Introduction GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. See @ref news_32 for release highlights or the [version history](http://www.glfw.org/changelog.html) for details. @ref quick is a guide for those new to GLFW. It takes you through how to write a small but complete program. For people coming from GLFW 2, the @ref moving guide explains what has changed and how to update existing code to use the new API. There are guides for each of the various areas of the API. - @ref intro – initialization, error handling and high-level design - @ref window – creating and working with windows and framebuffers - @ref context – working with OpenGL and OpenGL ES contexts - @ref monitor – enumerating and working with monitors and video modes - @ref input – receiving events, polling and processing input Once you have written a program, see the @ref compile and @ref build guides. The [reference documentation](modules.html) provides more detailed information about specific functions. There is a section on @ref guarantees_limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility. The @ref vulkan guide fills in the gaps for how to use Vulkan with GLFW. The @ref rift fills in the gaps for how to use LibOVR with GLFW. The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the design, implementation and use of GLFW. Finally, the @ref compat guide explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine. This documentation was generated with Doxygen. The sources for it are available in both the [source distribution](http://www.glfw.org/download.html) and [GitHub repository](https://github.com/glfw/glfw). */