/************************************************************************* * GLFW - An OpenGL library * API version: 3.0 * WWW: http://www.glfw.org/ *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef _glfw3_native_h_ #define _glfw3_native_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @defgroup native Native API * * By using the native API, you assert that you know what you are doing and how * to fix problems caused by using it. If you don't, you shouldn't be using * it. */ /************************************************************************* * System headers and types *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL) /* We are building for Win32 and WGL */ #include #elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL) /* We are building for Cocoa and NSOpenGL */ #if defined(__OBJC__) #import #else typedef void* id; #endif #elif defined(GLFW_EXPOSE_NATIVE_X11_GLX) /* We are building for X11 and GLX */ #include #else #error "No platform specified" #endif /************************************************************************* * Functions *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL) /*! @brief Returns the @c HWND of the specified window. * @return The @c HWND of the specified window. * @ingroup native */ GLFWAPI HWND glfwGetWin32Window(GLFWwindow window); /*! @brief Returns the @c HGLRC of the specified window. * @return The @c HGLRC of the specified window. * @ingroup native */ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow window); #elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL) /*! @brief Returns the @c NSWindow of the specified window. * @return The @c NSWindow of the specified window. * @ingroup native */ GLFWAPI id glfwGetCocoaWindow(GLFWwindow window); /*! @brief Returns the @c NSOpenGLContext of the specified window. * @return The @c NSOpenGLContext of the specified window. * @ingroup native */ GLFWAPI id glfwGetNSGLContext(GLFWwindow window); #elif defined(GLFW_EXPOSE_NATIVE_X11_GLX) /*! @brief Returns the @c Display used by GLFW. * @return The @c Display used by GLFW. * @ingroup native */ GLFWAPI Display* glfwGetX11Display(void); /*! @brief Returns the @c Window of the specified window. * @return The @c Window of the specified window. * @ingroup native */ GLFWAPI Window glfwGetX11Window(GLFWwindow window); /*! @brief Returns the @c GLXContext of the specified window. * @return The @c GLXContext of the specified window. * @ingroup native */ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow window); #endif #ifdef __cplusplus } #endif #endif /* _glfw3_native_h_ */