//======================================================================== // Simple multi-window test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test creates four windows and clears each in a different color // //======================================================================== #include #include #include static const char* titles[4] = { "Foo", "Bar", "Baz", "Quux" }; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) { int xpos, ypos; glfwGetWindowPos(window, &xpos, &ypos); glfwSetWindowPos(window, xpos, ypos); } } int main(void) { int i; GLboolean running = GL_TRUE; GLFWwindow* windows[4]; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_VISIBLE, GL_FALSE); for (i = 0; i < 4; i++) { int left, top, right, bottom; windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL); if (!windows[i]) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(windows[i], key_callback); glfwMakeContextCurrent(windows[i]); glClearColor((GLclampf) (i & 1), (GLclampf) (i >> 1), i ? 0.f : 1.f, 0.f); glfwGetWindowFrameSize(windows[i], &left, &top, &right, &bottom); glfwSetWindowPos(windows[i], 100 + (i & 1) * (200 + left + right), 100 + (i >> 1) * (200 + top + bottom)); glfwShowWindow(windows[i]); } while (running) { for (i = 0; i < 4; i++) { glfwMakeContextCurrent(windows[i]); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(windows[i]); if (glfwWindowShouldClose(windows[i])) running = GL_FALSE; } glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }