//======================================================================== // Mouse cursor bug test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test came about as the result of bugs #1262764, #1726540 and // #1726592, all reported by the user peterpp, hence the name // // The utility of this test outside of these bugs is uncertain // //======================================================================== #include #include #include static GLboolean cursor_enabled = GL_TRUE; static GLFWwindow window_handle = NULL; static GLboolean open_window(void); static void toggle_mouse_cursor(GLFWwindow window) { if (cursor_enabled) glfwDisable(window, GLFW_MOUSE_CURSOR); else glfwEnable(window, GLFW_MOUSE_CURSOR); cursor_enabled = !cursor_enabled; } static void mouse_position_callback(GLFWwindow window, int x, int y) { printf("Mouse moved to: %i %i\n", x, y); } static void key_callback(GLFWwindow window, int key, int action) { switch (key) { case GLFW_KEY_SPACE: { if (action == GLFW_PRESS) toggle_mouse_cursor(window); break; } case 'R': { if (action == GLFW_PRESS) { glfwCloseWindow(window); open_window(); } break; } } } static void window_size_callback(GLFWwindow window, int width, int height) { glViewport(0, 0, width, height); } static GLboolean open_window(void) { int x, y; window_handle = glfwOpenWindow(0, 0, GLFW_WINDOWED); if (!window_handle) return GL_FALSE; glfwSetWindowTitle(window_handle, "Peter Detector"); glfwGetMousePos(window_handle, &x, &y); printf("Mouse position: %i %i\n", x, y); glfwSetWindowSizeCallback(window_handle, window_size_callback); glfwSetMousePosCallback(window_handle, mouse_position_callback); glfwSetKeyCallback(window_handle, key_callback); glfwSwapInterval(1); return GL_TRUE; } int main(void) { if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); exit(EXIT_FAILURE); } if (!open_window()) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); exit(EXIT_FAILURE); } glClearColor(0.f, 0.f, 0.f, 0.f); while (glfwIsWindow(window_handle)) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(); glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }