//======================================================================== // GLFW - An OpenGL framework // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //************************************************************************ //**** GLFW user functions **** //************************************************************************ //======================================================================== // Determine joystick capabilities //======================================================================== GLFWAPI int glfwGetJoystickParam( int joy, int param ) { // Is GLFW initialized? if( !_glfwInitialized ) { return 0; } return _glfwPlatformGetJoystickParam( joy, param ); } //======================================================================== // Get joystick axis positions //======================================================================== GLFWAPI int glfwGetJoystickPos( int joy, float *pos, int numaxes ) { int i; // Is GLFW initialized? if( !_glfwInitialized ) { return 0; } // Clear positions for( i = 0; i < numaxes; i++ ) { pos[ i ] = 0.0f; } return _glfwPlatformGetJoystickPos( joy, pos, numaxes ); } //======================================================================== // Get joystick button states //======================================================================== GLFWAPI int glfwGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons ) { int i; // Is GLFW initialized? if( !_glfwInitialized ) { return 0; } // Clear button states for( i = 0; i < numbuttons; i++ ) { buttons[ i ] = GLFW_RELEASE; } return _glfwPlatformGetJoystickButtons( joy, buttons, numbuttons ); }