//======================================================================== // GLFW - An OpenGL framework // Platform: X11/GLX // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //======================================================================== // Initialise timer //======================================================================== void _glfwInitTimer(void) { struct timeval tv; // "Resolution" is 1 us _glfwLibrary.X11.timer.resolution = 1e-6; // Set start-time for timer gettimeofday(&tv, NULL); _glfwLibrary.X11.timer.t0 = (long long) tv.tv_sec * (long long) 1000000 + (long long) tv.tv_usec; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Return timer value in seconds //======================================================================== double _glfwPlatformGetTime(void) { long long t; struct timeval tv; gettimeofday(&tv, NULL); t = (long long) tv.tv_sec * (long long) 1000000 + (long long) tv.tv_usec; return (double)(t - _glfwLibrary.X11.timer.t0) * _glfwLibrary.X11.timer.resolution; } //======================================================================== // Set timer value in seconds //======================================================================== void _glfwPlatformSetTime(double t) { long long t0; struct timeval tv; gettimeofday(&tv, NULL); t0 = (long long) tv.tv_sec * (long long) 1000000 + (long long) tv.tv_usec; // Calulate new starting time _glfwLibrary.X11.timer.t0 = t0 - (long long)(t / _glfwLibrary.X11.timer.resolution); }