//======================================================================== // GLFW 3.1 OS X - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _cocoa_platform_h_ #define _cocoa_platform_h_ #include #if defined(__OBJC__) #import #else #include typedef void* id; #endif #if defined(_GLFW_NSGL) #include "nsgl_platform.h" #else #error "No supported context creation API selected" #endif #include #include #include #include #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowNS { id object; id delegate; id view; unsigned int modifierFlags; int cursorInside; } _GLFWwindowNS; //------------------------------------------------------------------------ // Joystick information & state //------------------------------------------------------------------------ typedef struct { int present; char name[256]; IOHIDDeviceInterface** interface; CFMutableArrayRef axisElements; CFMutableArrayRef buttonElements; CFMutableArrayRef hatElements; float* axes; unsigned char* buttons; } _GLFWjoy; //------------------------------------------------------------------------ // Platform-specific library global data for Cocoa //------------------------------------------------------------------------ typedef struct _GLFWlibraryNS { struct { double base; double resolution; } timer; CGEventSourceRef eventSource; id delegate; id autoreleasePool; id cursor; char* clipboardString; _GLFWjoy joysticks[GLFW_JOYSTICK_LAST + 1]; } _GLFWlibraryNS; //------------------------------------------------------------------------ // Platform-specific monitor structure //------------------------------------------------------------------------ typedef struct _GLFWmonitorNS { CGDirectDisplayID displayID; CGDisplayModeRef previousMode; id screen; } _GLFWmonitorNS; //------------------------------------------------------------------------ // Platform-specific cursor structure //------------------------------------------------------------------------ typedef struct _GLFWcursorNS { id object; } _GLFWcursorNS; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer(void); // Joystick input void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); // Fullscreen GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoMode(_GLFWmonitor* monitor); #endif // _cocoa_platform_h_