//======================================================================== // Default window/context test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test creates a windowed mode window with all parameters set to // default values and then reports the actual parameters of the created // window and context // //======================================================================== #include #include #include typedef struct { int param; char* name; } Param; static Param parameters[] = { { GLFW_ACCELERATED, "accelerated" }, { GLFW_RED_BITS, "red bits" }, { GLFW_GREEN_BITS, "green bits" }, { GLFW_BLUE_BITS, "blue bits" }, { GLFW_ALPHA_BITS, "alpha bits" }, { GLFW_DEPTH_BITS, "depth bits" }, { GLFW_STENCIL_BITS, "stencil bits" }, { GLFW_REFRESH_RATE, "refresh rate" }, { GLFW_ACCUM_RED_BITS, "accum red bits" }, { GLFW_ACCUM_GREEN_BITS, "accum green bits" }, { GLFW_ACCUM_BLUE_BITS, "accum blue bits" }, { GLFW_ACCUM_ALPHA_BITS, "accum alpha bits" }, { GLFW_AUX_BUFFERS, "aux buffers" }, { GLFW_STEREO, "stereo" }, { GLFW_FSAA_SAMPLES, "FSAA samples" }, { GLFW_OPENGL_VERSION_MAJOR, "OpenGL major" }, { GLFW_OPENGL_VERSION_MINOR, "OpenGL minor" }, { GLFW_OPENGL_FORWARD_COMPAT, "OpenGL forward compatible" }, { GLFW_OPENGL_DEBUG_CONTEXT, "OpenGL debug context" }, { GLFW_OPENGL_PROFILE, "OpenGL profile" }, }; int main(void) { int i, width, height; GLFWwindow window; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); exit(EXIT_FAILURE); } window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Defaults", NULL); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); exit(EXIT_FAILURE); } glfwGetWindowSize(window, &width, &height); printf("window size: %ix%i\n", width, height); for (i = 0; (size_t) i < sizeof(parameters) / sizeof(parameters[0]); i++) { printf("%s: %i\n", parameters[i].name, glfwGetWindowParam(window, parameters[i].param)); } glfwCloseWindow(window); window = NULL; glfwTerminate(); exit(EXIT_SUCCESS); }