//======================================================================== // GLFW - An OpenGL framework // Platform: Carbon/AGL/CGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2003 Keith Bauer // Copyright (c) 2003-2010 Camilla Berglund // Copyright (c) 2006-2007 Robin Leffmann // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _platform_h_ #define _platform_h_ // This is the Mac OS X version of GLFW #define _GLFW_MAC_OS_X #include #include #include #include "../../include/GL/glfw.h" #if MACOSX_DEPLOYMENT_TARGET < MAC_OS_X_VERSION_10_3 #ifndef kCGLNoError #define kCGLNoError 0 #endif #endif #ifndef GL_VERSION_3_0 typedef const GLubyte * (APIENTRY *PFNGLGETSTRINGIPROC) (GLenum, GLuint); #endif /*GL_VERSION_3_0*/ //======================================================================== // Defines //======================================================================== #define _GLFW_MAX_PATH_LENGTH (8192) #define MAC_KEY_ENTER 0x24 #define MAC_KEY_RETURN 0x34 #define MAC_KEY_ESC 0x35 #define MAC_KEY_F1 0x7A #define MAC_KEY_F2 0x78 #define MAC_KEY_F3 0x63 #define MAC_KEY_F4 0x76 #define MAC_KEY_F5 0x60 #define MAC_KEY_F6 0x61 #define MAC_KEY_F7 0x62 #define MAC_KEY_F8 0x64 #define MAC_KEY_F9 0x65 #define MAC_KEY_F10 0x6D #define MAC_KEY_F11 0x67 #define MAC_KEY_F12 0x6F #define MAC_KEY_F13 0x69 #define MAC_KEY_F14 0x6B #define MAC_KEY_F15 0x71 #define MAC_KEY_UP 0x7E #define MAC_KEY_DOWN 0x7D #define MAC_KEY_LEFT 0x7B #define MAC_KEY_RIGHT 0x7C #define MAC_KEY_TAB 0x30 #define MAC_KEY_BACKSPACE 0x33 #define MAC_KEY_HELP 0x72 #define MAC_KEY_DEL 0x75 #define MAC_KEY_PAGEUP 0x74 #define MAC_KEY_PAGEDOWN 0x79 #define MAC_KEY_HOME 0x73 #define MAC_KEY_END 0x77 #define MAC_KEY_KP_0 0x52 #define MAC_KEY_KP_1 0x53 #define MAC_KEY_KP_2 0x54 #define MAC_KEY_KP_3 0x55 #define MAC_KEY_KP_4 0x56 #define MAC_KEY_KP_5 0x57 #define MAC_KEY_KP_6 0x58 #define MAC_KEY_KP_7 0x59 #define MAC_KEY_KP_8 0x5B #define MAC_KEY_KP_9 0x5C #define MAC_KEY_KP_DIVIDE 0x4B #define MAC_KEY_KP_MULTIPLY 0x43 #define MAC_KEY_KP_SUBTRACT 0x4E #define MAC_KEY_KP_ADD 0x45 #define MAC_KEY_KP_DECIMAL 0x41 #define MAC_KEY_KP_EQUAL 0x51 #define MAC_KEY_KP_ENTER 0x4C #define MAC_KEY_NUMLOCK 0x47 //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Pointer length integer //------------------------------------------------------------------------ typedef intptr_t GLFWintptr; GLFWGLOBAL CFDictionaryRef _glfwDesktopVideoMode; //------------------------------------------------------------------------ // Window structure //------------------------------------------------------------------------ typedef struct _GLFWwin_struct _GLFWwin; struct _GLFWwin_struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // User callback functions GLFWwindowsizefun windowSizeCallback; GLFWwindowclosefun windowCloseCallback; GLFWwindowrefreshfun windowRefreshCallback; GLFWmousebuttonfun mouseButtonCallback; GLFWmouseposfun mousePosCallback; GLFWmousewheelfun mouseWheelCallback; GLFWkeyfun keyCallback; GLFWcharfun charCallback; // User selected window settings int fullscreen; // Fullscreen flag int mouseLock; // Mouse-lock flag int autoPollEvents; // Auto polling flag int sysKeysDisabled; // System keys disabled flag int windowNoResize; // Resize- and maximize gadgets disabled flag int refreshRate; // Vertical monitor refresh rate // Window status & parameters int opened; // Flag telling if window is opened or not int active; // Application active flag int iconified; // Window iconified flag int width, height; // Window width and heigth int accelerated; // GL_TRUE if window is HW accelerated // Framebuffer attributes int redBits; int greenBits; int blueBits; int alphaBits; int depthBits; int stencilBits; int accumRedBits; int accumGreenBits; int accumBlueBits; int accumAlphaBits; int auxBuffers; int stereo; int samples; // OpenGL extensions and context attributes int has_GL_SGIS_generate_mipmap; int has_GL_ARB_texture_non_power_of_two; int glMajor, glMinor, glRevision; int glForward, glDebug, glProfile; PFNGLGETSTRINGIPROC GetStringi; // ========= PLATFORM SPECIFIC PART ====================================== WindowRef window; AGLContext aglContext; AGLPixelFormat aglPixelFormat; CGLContextObj cglContext; CGLPixelFormatObj cglPixelFormat; EventHandlerUPP windowUPP; EventHandlerUPP mouseUPP; EventHandlerUPP commandUPP; EventHandlerUPP keyboardUPP; }; GLFWGLOBAL _GLFWwin _glfwWin; //------------------------------------------------------------------------ // User input status (some of this should go in _GLFWwin) //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Mouse status int MousePosX, MousePosY; int WheelPos; char MouseButton[ GLFW_MOUSE_BUTTON_LAST + 1 ]; // Keyboard status char Key[ GLFW_KEY_LAST + 1 ]; int LastChar; // User selected settings int StickyKeys; int StickyMouseButtons; int KeyRepeat; // ========= PLATFORM SPECIFIC PART ====================================== UInt32 Modifiers; } _glfwInput; //------------------------------------------------------------------------ // Library global data //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Window opening hints _GLFWhints hints; // ========= PLATFORM SPECIFIC PART ====================================== // Timer data struct { double t0; } Timer; struct { // Bundle for dynamically-loading extension function pointers CFBundleRef OpenGLFramework; } Libs; int Unbundled; } _glfwLibrary; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== void _glfwChangeToResourcesDirectory( void ); #endif // _platform_h_