/************************************************************************* * GLFW - An OpenGL library * API version: 3.0 * WWW: http://www.glfw.org/ *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef __glfw3_h__ #define __glfw3_h__ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @mainpage notitle * * @section intro Introduction * * This is the reference documentation for the GLFW library. */ /*! @defgroup clipboard Clipboard support */ /*! @defgroup error Error handling */ /*! @defgroup gamma Gamma ramp support */ /*! @defgroup init Initialization and version information */ /*! @defgroup input Input handling */ /*! @defgroup opengl OpenGL support */ /*! @defgroup time Time input */ /*! @defgroup window Window handling * * The primary purpose of GLFW is to provide a simple interface to OpenGL * context creation and window management. GLFW supports multiple windows, * which can be either a normal desktop window or a fullscreen window. */ /*! @defgroup monitor Monitor handling */ /************************************************************************* * Global definitions *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ /* Please report any problems that you find with your compiler, which may * be solved in this section! There are several compilers that I have not * been able to test this file with yet. * * First: If we are we on Windows, we want a single define for it (_WIN32) * (Note: For Cygwin the compiler flag -mwin32 should be used, but to * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ * to the list of "valid Win32 identifiers", which removes the need for * -mwin32) */ #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) #define _WIN32 #endif /* _WIN32 */ /* In order for extension support to be portable, we need to define an * OpenGL function call method. We use the keyword APIENTRY, which is * defined for Win32. (Note: Windows also needs this for ) */ #ifndef APIENTRY #ifdef _WIN32 #define APIENTRY __stdcall #else #define APIENTRY #endif #endif /* APIENTRY */ /* The following three defines are here solely to make some Windows-based * files happy. Theoretically we could include , but * it has the major drawback of severely polluting our namespace. */ /* Under Windows, we need WINGDIAPI defined */ #if !defined(WINGDIAPI) && defined(_WIN32) #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ #define WINGDIAPI __declspec(dllimport) #elif defined(__LCC__) /* LCC-Win32 */ #define WINGDIAPI __stdcall #else /* Others (e.g. MinGW, Cygwin) */ #define WINGDIAPI extern #endif #define GLFW_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ /* Some files also need CALLBACK defined */ #if !defined(CALLBACK) && defined(_WIN32) #if defined(_MSC_VER) /* Microsoft Visual C++ */ #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) #define CALLBACK __stdcall #else #define CALLBACK #endif #else /* Other Windows compilers */ #define CALLBACK __stdcall #endif #define GLFW_CALLBACK_DEFINED #endif /* CALLBACK */ /* Most variants on Windows need wchar_t */ #if defined(_WIN32) #include #endif /* ---------------- GLFW related system specific defines ----------------- */ #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" #endif #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) /* We are building a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) /* We are calling a Win32 DLL */ #if defined(__LCC__) #define GLFWAPI extern #else #define GLFWAPI __declspec(dllimport) #endif #else /* We are either building/calling a static lib or we are non-win32 */ #define GLFWAPI #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ /* Include the chosen OpenGL header and, optionally, the GLU header. */ #if defined(__APPLE_CC__) #if defined(GLFW_INCLUDE_GLCOREARB) #include #else #define GL_GLEXT_LEGACY #include #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #else #if defined(GLFW_INCLUDE_GLCOREARB) #include #else #include #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #endif /************************************************************************* * GLFW version *************************************************************************/ /*! @name GLFW version macros * @{ */ /*! @brief The major version number of the GLFW library. * * This is incremented when the API is changed in non-compatible ways. * @ingroup init */ #define GLFW_VERSION_MAJOR 3 /*! @brief The minor version number of the GLFW library. * * This is incremented when features are added to the API but it remains * backward-compatible. * @ingroup init */ #define GLFW_VERSION_MINOR 0 /*! @brief The revision number of the GLFW library. * * This is incremented when a bug fix release is made that does not contain any * API changes. * @ingroup init */ #define GLFW_VERSION_REVISION 0 /*! @} */ /************************************************************************* * Input handling definitions *************************************************************************/ /*! @name Key and button actions * @{ */ /*! @brief The key or button was released. * @ingroup input */ #define GLFW_RELEASE 0 /*! @brief The key or button was pressed. * @ingroup input */ #define GLFW_PRESS 1 /*! @} */ /* Keyboard raw key codes. * These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60), * but re-arranged to map to 7-bit ASCII for printable keys (function keys are * put in the 256+ range). * The naming of the key codes follow these rules: * - The US keyboard layout is used. * - Names of printable alpha-numeric characters are used (e.g. "A", "R", * "3", etc). * - For non-alphanumeric characters, Unicode:ish names are used (e.g. * "COMMA", "LEFT_SQUARE_BRACKET", etc). Note that some names do not * correspond to the Unicode standard (usually for brevity). * - Keys that lack a clear US mapping are named "WORLD_x". * - For non-printable keys, custom names are used (e.g. "F4", * "BACKSPACE", etc). */ /*! @defgroup keys Keyboard keys * @ingroup input * @{ */ /* Printable keys */ #define GLFW_KEY_SPACE 32 #define GLFW_KEY_APOSTROPHE 39 /* ' */ #define GLFW_KEY_COMMA 44 /* , */ #define GLFW_KEY_MINUS 45 /* - */ #define GLFW_KEY_PERIOD 46 /* . */ #define GLFW_KEY_SLASH 47 /* / */ #define GLFW_KEY_0 48 #define GLFW_KEY_1 49 #define GLFW_KEY_2 50 #define GLFW_KEY_3 51 #define GLFW_KEY_4 52 #define GLFW_KEY_5 53 #define GLFW_KEY_6 54 #define GLFW_KEY_7 55 #define GLFW_KEY_8 56 #define GLFW_KEY_9 57 #define GLFW_KEY_SEMICOLON 59 /* ; */ #define GLFW_KEY_EQUAL 61 /* = */ #define GLFW_KEY_A 65 #define GLFW_KEY_B 66 #define GLFW_KEY_C 67 #define GLFW_KEY_D 68 #define GLFW_KEY_E 69 #define GLFW_KEY_F 70 #define GLFW_KEY_G 71 #define GLFW_KEY_H 72 #define GLFW_KEY_I 73 #define GLFW_KEY_J 74 #define GLFW_KEY_K 75 #define GLFW_KEY_L 76 #define GLFW_KEY_M 77 #define GLFW_KEY_N 78 #define GLFW_KEY_O 79 #define GLFW_KEY_P 80 #define GLFW_KEY_Q 81 #define GLFW_KEY_R 82 #define GLFW_KEY_S 83 #define GLFW_KEY_T 84 #define GLFW_KEY_U 85 #define GLFW_KEY_V 86 #define GLFW_KEY_W 87 #define GLFW_KEY_X 88 #define GLFW_KEY_Y 89 #define GLFW_KEY_Z 90 #define GLFW_KEY_LEFT_BRACKET 91 /* [ */ #define GLFW_KEY_BACKSLASH 92 /* \ */ #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ #define GLFW_KEY_WORLD_1 161 /* non-US #1 */ #define GLFW_KEY_WORLD_2 162 /* non-US #2 */ /* Function keys */ #define GLFW_KEY_ESCAPE 256 #define GLFW_KEY_ENTER 257 #define GLFW_KEY_TAB 258 #define GLFW_KEY_BACKSPACE 259 #define GLFW_KEY_INSERT 260 #define GLFW_KEY_DELETE 261 #define GLFW_KEY_RIGHT 262 #define GLFW_KEY_LEFT 263 #define GLFW_KEY_DOWN 264 #define GLFW_KEY_UP 265 #define GLFW_KEY_PAGE_UP 266 #define GLFW_KEY_PAGE_DOWN 267 #define GLFW_KEY_HOME 268 #define GLFW_KEY_END 269 #define GLFW_KEY_CAPS_LOCK 280 #define GLFW_KEY_SCROLL_LOCK 281 #define GLFW_KEY_NUM_LOCK 282 #define GLFW_KEY_PRINT_SCREEN 283 #define GLFW_KEY_PAUSE 284 #define GLFW_KEY_F1 290 #define GLFW_KEY_F2 291 #define GLFW_KEY_F3 292 #define GLFW_KEY_F4 293 #define GLFW_KEY_F5 294 #define GLFW_KEY_F6 295 #define GLFW_KEY_F7 296 #define GLFW_KEY_F8 297 #define GLFW_KEY_F9 298 #define GLFW_KEY_F10 299 #define GLFW_KEY_F11 300 #define GLFW_KEY_F12 301 #define GLFW_KEY_F13 302 #define GLFW_KEY_F14 303 #define GLFW_KEY_F15 304 #define GLFW_KEY_F16 305 #define GLFW_KEY_F17 306 #define GLFW_KEY_F18 307 #define GLFW_KEY_F19 308 #define GLFW_KEY_F20 309 #define GLFW_KEY_F21 310 #define GLFW_KEY_F22 311 #define GLFW_KEY_F23 312 #define GLFW_KEY_F24 313 #define GLFW_KEY_F25 314 #define GLFW_KEY_KP_0 320 #define GLFW_KEY_KP_1 321 #define GLFW_KEY_KP_2 322 #define GLFW_KEY_KP_3 323 #define GLFW_KEY_KP_4 324 #define GLFW_KEY_KP_5 325 #define GLFW_KEY_KP_6 326 #define GLFW_KEY_KP_7 327 #define GLFW_KEY_KP_8 328 #define GLFW_KEY_KP_9 329 #define GLFW_KEY_KP_DECIMAL 330 #define GLFW_KEY_KP_DIVIDE 331 #define GLFW_KEY_KP_MULTIPLY 332 #define GLFW_KEY_KP_SUBTRACT 333 #define GLFW_KEY_KP_ADD 334 #define GLFW_KEY_KP_ENTER 335 #define GLFW_KEY_KP_EQUAL 336 #define GLFW_KEY_LEFT_SHIFT 340 #define GLFW_KEY_LEFT_CONTROL 341 #define GLFW_KEY_LEFT_ALT 342 #define GLFW_KEY_LEFT_SUPER 343 #define GLFW_KEY_RIGHT_SHIFT 344 #define GLFW_KEY_RIGHT_CONTROL 345 #define GLFW_KEY_RIGHT_ALT 346 #define GLFW_KEY_RIGHT_SUPER 347 #define GLFW_KEY_MENU 348 #define GLFW_KEY_LAST GLFW_KEY_MENU /* GLFW 2.x key name aliases (deprecated) */ #define GLFW_KEY_ESC GLFW_KEY_ESCAPE #define GLFW_KEY_DEL GLFW_KEY_DELETE #define GLFW_KEY_PAGEUP GLFW_KEY_PAGE_UP #define GLFW_KEY_PAGEDOWN GLFW_KEY_PAGE_DOWN #define GLFW_KEY_KP_NUM_LOCK GLFW_KEY_NUM_LOCK #define GLFW_KEY_LCTRL GLFW_KEY_LEFT_CONTROL #define GLFW_KEY_LSHIFT GLFW_KEY_LEFT_SHIFT #define GLFW_KEY_LALT GLFW_KEY_LEFT_ALT #define GLFW_KEY_LSUPER GLFW_KEY_LEFT_SUPER #define GLFW_KEY_RCTRL GLFW_KEY_RIGHT_CONTROL #define GLFW_KEY_RSHIFT GLFW_KEY_RIGHT_SHIFT #define GLFW_KEY_RALT GLFW_KEY_RIGHT_ALT #define GLFW_KEY_RSUPER GLFW_KEY_RIGHT_SUPER /*! @} */ /*! @defgroup buttons Mouse buttons * @ingroup input * @{ */ #define GLFW_MOUSE_BUTTON_1 0 #define GLFW_MOUSE_BUTTON_2 1 #define GLFW_MOUSE_BUTTON_3 2 #define GLFW_MOUSE_BUTTON_4 3 #define GLFW_MOUSE_BUTTON_5 4 #define GLFW_MOUSE_BUTTON_6 5 #define GLFW_MOUSE_BUTTON_7 6 #define GLFW_MOUSE_BUTTON_8 7 #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 /*! @} */ /*! @defgroup joysticks Joysticks * @ingroup input * @{ */ #define GLFW_JOYSTICK_1 0 #define GLFW_JOYSTICK_2 1 #define GLFW_JOYSTICK_3 2 #define GLFW_JOYSTICK_4 3 #define GLFW_JOYSTICK_5 4 #define GLFW_JOYSTICK_6 5 #define GLFW_JOYSTICK_7 6 #define GLFW_JOYSTICK_8 7 #define GLFW_JOYSTICK_9 8 #define GLFW_JOYSTICK_10 9 #define GLFW_JOYSTICK_11 10 #define GLFW_JOYSTICK_12 11 #define GLFW_JOYSTICK_13 12 #define GLFW_JOYSTICK_14 13 #define GLFW_JOYSTICK_15 14 #define GLFW_JOYSTICK_16 15 #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 /*! @} */ /************************************************************************* * Other definitions *************************************************************************/ /*! @brief A regular, overlapped window. * @ingroup window */ #define GLFW_WINDOWED 0x00010001 /*! @brief A fullscreen window that may changed the monitor's resolution. * @ingroup window */ #define GLFW_FULLSCREEN 0x00010002 /*! @defgroup paramhints Window parameters and hints * @ingroup window * @{ */ /*! @brief @c GL_TRUE if the window has focus, or @c GL_FALSE otherwise. */ #define GLFW_FOCUSED 0x00020001 /*! @brief @c GL_TRUE if the window is iconified, or @c GL_FALSE otherwise. */ #define GLFW_ICONIFIED 0x00020002 /*! @brief @c GL_TRUE if the window has been requested to close, or @c GL_FALSE * otherwise. */ #define GLFW_CLOSE_REQUESTED 0x00020003 /*! @brief The OpenGL API version revision. */ #define GLFW_OPENGL_REVISION 0x00020004 /*! @brief The bit depth of the red component of the color buffer. */ #define GLFW_RED_BITS 0x00021000 /*! @brief The bit depth of the green component of the color buffer. */ #define GLFW_GREEN_BITS 0x00021001 /*! @brief The bit depth of the blue component of the color buffer. */ #define GLFW_BLUE_BITS 0x00021002 /*! @brief The bit depth of the alpha component of the color buffer. */ #define GLFW_ALPHA_BITS 0x00021003 /*! @brief The bit depth of the depth buffer of the default framebuffer. */ #define GLFW_DEPTH_BITS 0x00021004 /*! @brief The bit depth of the stencil buffer of the default framebuffer. */ #define GLFW_STENCIL_BITS 0x00021005 /*! @brief The monitor refresh rate. */ #define GLFW_REFRESH_RATE 0x00021006 /*! @brief The bit depth of the red component of the accumulation buffer. */ #define GLFW_ACCUM_RED_BITS 0x00021007 /*! @brief The bit depth of the red component of the accumulation buffer. */ #define GLFW_ACCUM_GREEN_BITS 0x00021008 /*! @brief The bit depth of the red component of the accumulation buffer. */ #define GLFW_ACCUM_BLUE_BITS 0x00021009 /*! @brief The bit depth of the red component of the accumulation buffer. */ #define GLFW_ACCUM_ALPHA_BITS 0x0002100A /*! @brief The number of auxiliary buffers. */ #define GLFW_AUX_BUFFERS 0x0002100B /*! @brief @c GL_TRUE for stereo rendering, or @c GL_FALSE otherwise. */ #define GLFW_STEREO 0x0002100C /*! @brief The number of samples used for default framebuffer multisampling. */ #define GLFW_FSAA_SAMPLES 0x0002100E /*! @brief @c GL_TRUE if the framebuffer should be sRGB capable, or @c GL_FALSE * otherwise. */ #define GLFW_SRGB_CAPABLE 0x0002100F /*! @brief The @link clients client API @endlink to create a context for. */ #define GLFW_CLIENT_API 0x00022000 #define GLFW_OPENGL_VERSION_MAJOR 0x00022001 #define GLFW_OPENGL_VERSION_MINOR 0x00022002 #define GLFW_OPENGL_FORWARD_COMPAT 0x00022003 #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022004 #define GLFW_OPENGL_PROFILE 0x00022005 #define GLFW_OPENGL_ROBUSTNESS 0x00022006 /*! @brief @c GL_TRUE if the window is resizable, or @c GL_FALSE otherwise. */ #define GLFW_RESIZABLE 0x00022007 /*! @brief @c GL_TRUE if the window is visible, or @c GL_FALSE otherwise. */ #define GLFW_VISIBLE 0x00022008 /*! @brief The x-coordinate, in pixels, of the upper-left corner of the * client area of the window. */ #define GLFW_POSITION_X 0x00022009 /*! @brief The y-coordinate, in pixels, of the upper-left corner of the * client area of the window. */ #define GLFW_POSITION_Y 0x0002200A /*! @} */ /*! @name Client APIs * @{ */ /*! @brief The OpenGL API. * @ingroup opengl */ #define GLFW_OPENGL_API 0x00000001 /*! @brief The OpenGL ES API. * @ingroup opengl */ #define GLFW_OPENGL_ES_API 0x00000002 /*! @} */ /*! @name OpenGL robustness strategies * @{ */ /*! @brief No robustness strategy is used. * * This is the default. * @ingroup opengl */ #define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000 /*! @brief * @ingroup opengl */ #define GLFW_OPENGL_NO_RESET_NOTIFICATION 0x00000001 /*! @brief * @ingroup opengl */ #define GLFW_OPENGL_LOSE_CONTEXT_ON_RESET 0x00000002 /*! @} */ /*! @name OpenGL profiles * @{ */ /*! @brief No OpenGL profile. * @ingroup opengl */ #define GLFW_OPENGL_NO_PROFILE 0x00000000 /*! @brief The OpenGL core profile. * @ingroup opengl */ #define GLFW_OPENGL_CORE_PROFILE 0x00000001 /*! @brief The OpenGL compatibility profile. * @ingroup opengl */ #define GLFW_OPENGL_COMPAT_PROFILE 0x00000002 /*! @} */ /*! @name Input modes * @{ */ /*! @brief The behaviour of the cursor. * @ingroup input */ #define GLFW_CURSOR_MODE 0x00030001 /*! @brief Whether the @ref glfwGetKey function uses sticky state. * @ingroup input */ #define GLFW_STICKY_KEYS 0x00030002 /*! @brief Whether the @ref glfwGetMouseButton function uses sticky state. * @ingroup input */ #define GLFW_STICKY_MOUSE_BUTTONS 0x00030003 /*! @} */ /*! @name Cursor modes * @{ */ /*! @brief The cursor is visible and behaves normally. * @ingroup input */ #define GLFW_CURSOR_NORMAL 0x00040001 /*! @brief The cursor is hidden when over the client area of the window. * @ingroup input */ #define GLFW_CURSOR_HIDDEN 0x00040002 /*! @brief The cursor is disabled and cursor movement is unbounded. * @ingroup input */ #define GLFW_CURSOR_CAPTURED 0x00040003 /*! @} */ /*! @name Joystick parameters * @{ */ /*! @brief @c GL_TRUE if the joystick is present, or @c GL_FALSE otherwise. * @ingroup input */ #define GLFW_PRESENT 0x00050001 /*! @brief The number of axes on the specified joystick, or zero if the joystick * is not present. * @ingroup input */ #define GLFW_AXES 0x00050002 /*! @brief The number of buttons on the specified joystick, or zero if the * joystick is not present. * @ingroup input */ #define GLFW_BUTTONS 0x00050003 /*! @} */ /*! @defgroup errors Error codes * @ingroup error * @{ */ /*! @brief No error has occurred. */ #define GLFW_NO_ERROR 0 /*! @brief GLFW has not been initialized. */ #define GLFW_NOT_INITIALIZED 0x00070001 /*! @brief No context is current for this thread. */ #define GLFW_NO_CURRENT_CONTEXT 0x00070002 /*! @brief One of the enum parameters for the function was given an invalid * enum. */ #define GLFW_INVALID_ENUM 0x00070003 /*! @brief One of the parameters for the function was given an invalid value. */ #define GLFW_INVALID_VALUE 0x00070004 /*! @brief A memory allocation failed. */ #define GLFW_OUT_OF_MEMORY 0x00070005 /*! @brief GLFW could not find support for the requested client API on the * system. */ #define GLFW_API_UNAVAILABLE 0x00070006 /*! @brief The requested OpenGL or GLES version is not available. */ #define GLFW_VERSION_UNAVAILABLE 0x00070007 /*! @brief A platform-specific error occurred that does not match any of the * more specific categories. */ #define GLFW_PLATFORM_ERROR 0x00070008 /*! @brief The clipboard did not contain data in the requested format. */ #define GLFW_FORMAT_UNAVAILABLE 0x00070009 /*! @} */ /*! @brief The number of entries in the gamma ramp. * @ingroup gamma */ #define GLFW_GAMMA_RAMP_SIZE 256 /************************************************************************* * Typedefs *************************************************************************/ /*! @brief OpenGL function pointer type. * @ingroup opengl */ typedef void (*GLFWglproc)(void); /*! @brief Window handle type. * @ingroup window */ typedef void* GLFWwindow; /*! @brief The function signature for error callbacks. * @param[in] error An @link errors error code @endlink. * @param[in] description A UTF-8 encoded string describing the error. * @ingroup error */ typedef void (* GLFWerrorfun)(int,const char*); /*! @brief The function signature for window position callbacks. * @param[in] window The window that the user moved. * @param[in] x The new x-coordinate, in pixels, of the upper-left corner of * the client area of the window. * @param[in] y The new y-coordinate, in pixels, of the upper-left corner of * the client area of the window. * @ingroup window */ typedef void (* GLFWwindowposfun)(GLFWwindow,int,int); /*! @brief The function signature for window resize callbacks. * @param[in] window The window that the user resized. * @param[in] width The new width, in pixels, of the window. * @param[in] height The new height, in pixels, of the window. * @ingroup window */ typedef void (* GLFWwindowsizefun)(GLFWwindow,int,int); /*! @brief The function signature for window close callbacks. * @param[in] window The window that the user attempted to close. * @return @c GL_TRUE to allow the window to be closed, or @c GL_FALSE to * ignore the attempt. * @ingroup window */ typedef int (* GLFWwindowclosefun)(GLFWwindow); /*! @brief The function signature for window content refresh callbacks. * @param[in] window The window whose content needs to be refreshed. * @ingroup window */ typedef void (* GLFWwindowrefreshfun)(GLFWwindow); /*! @brief The function signature for window focus/defocus callbacks. * @param[in] window The window that was focused or defocused. * @param[in] focused @c GL_TRUE if the window was focused, or @c GL_FALSE if * it was defocused. * @ingroup window */ typedef void (* GLFWwindowfocusfun)(GLFWwindow,int); /*! @brief The function signature for window iconify/restore callbacks. * @param[in] window The window that was iconified or restored. * @param[in] iconified @c GL_TRUE if the window was iconified, or @c GL_FALSE * if it was restored. * @ingroup window */ typedef void (* GLFWwindowiconifyfun)(GLFWwindow,int); /*! @brief The function signature for mouse button callbacks. * @param[in] window The window that received the event. * @param[in] button The @link buttons mouse button @endlink that was pressed * or released. * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. * @ingroup input */ typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int); /*! @brief The function signature for cursor position callbacks. * @param[in] window The window that received the event. * @param[in] x The new x-coordinate of the cursor. * @param[in] y The new y-coordinate of the cursor. * @ingroup input */ typedef void (* GLFWcursorposfun)(GLFWwindow,int,int); /*! @brief The function signature for cursor enter/exit callbacks. * @param[in] window The window that received the event. * @param[in] entered @c GL_TRUE if the cursor entered the window's client * area, or @c GL_FALSE if it left it. * @ingroup input */ typedef void (* GLFWcursorenterfun)(GLFWwindow,int); /*! @brief The function signature for scroll callbacks. * @param[in] window The window that received the event. * @param[in] x The scroll offset along the x-axis. * @param[in] y The scroll offset along the y-axis. * @ingroup input */ typedef void (* GLFWscrollfun)(GLFWwindow,double,double); /*! @brief The function signature for keyboard key callbacks. * @param[in] window The window that received the event. * @param[in] key The @link keys keyboard key @endlink that was pressed or * released. * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. * @ingroup input */ typedef void (* GLFWkeyfun)(GLFWwindow,int,int); /*! @brief The function signature for Unicode character callbacks. * @param[in] window The window that received the event. * @param[in] character The Unicode code point of the character. * @ingroup input */ typedef void (* GLFWcharfun)(GLFWwindow,int); /* @brief Video mode type. * @ingroup monitor */ typedef struct { int width; int height; int redBits; int blueBits; int greenBits; } GLFWvidmode; /*! @brief Gamma ramp. * @ingroup gamma */ typedef struct { unsigned short red[GLFW_GAMMA_RAMP_SIZE]; unsigned short green[GLFW_GAMMA_RAMP_SIZE]; unsigned short blue[GLFW_GAMMA_RAMP_SIZE]; } GLFWgammaramp; /************************************************************************* * Prototypes *************************************************************************/ /*! @brief Initializes the GLFW library. * * Before most GLFW functions can be used, GLFW must be initialized, and before * a program terminates GLFW should be terminated in order to free allocated * resources, memory, etc. * * @return @c GL_TRUE if successful, or @c GL_FALSE if an error occurred. * @ingroup init * * @remarks Additional calls to this function after successful initialization * but before termination will succeed but will do nothing. * * @note This function may only be called from the main thread. * * @note This function may take several seconds to complete on some systems, * while on other systems it may take only a fraction of a second to complete. * * @note On Mac OS X, this function will change the current directory of the * application to the @c Contents/Resources subdirectory of the application's * bundle, if present. * * @sa glfwTerminate */ GLFWAPI int glfwInit(void); /*! @brief Terminates the GLFW library. * @ingroup init * * @remarks This function may be called before @ref glfwInit. * * @note This function may only be called from the main thread. * * @note This function closes all GLFW windows. * * @note This function should be called before the program exits. * * @warning No window's context may be current on another thread when this * function is called. * * @sa glfwInit */ GLFWAPI void glfwTerminate(void); /*! @brief Retrieves the version of the GLFW library. * @param[out] major Where to store the major version number, or @c NULL. * @param[out] minor Where to store the minor version number, or @c NULL. * @param[out] rev Where to store the revision number, or @c NULL. * @ingroup init * * @remarks This function may be called before @ref glfwInit. * * @remarks This function may be called from secondary threads. * * @sa glfwGetVersionString */ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); /*! @brief Returns the version string of the GLFW library. * * The version string contains information about what compile-time options were * enabled when the library was built. * * @return The GLFW version string. * @ingroup init * * @remarks This function may be called before @ref glfwInit. * * @remarks This function may be called from secondary threads. * * @sa glfwGetVersion */ GLFWAPI const char* glfwGetVersionString(void); /*! @brief Retrieves the latest error. * @return The latest @link errors error code @endlink. * @ingroup error * * @remarks This function may be called before @ref glfwInit. */ GLFWAPI int glfwGetError(void); /*! @brief Retrieves a generic, human readable description of the specified error. * @param[in] error The @link errors error code @endlink to be described. * @return A UTF-8 encoded string describing the error. * @ingroup error * * @remarks This function may be called before @ref glfwInit. * * @remarks This function may be called from secondary threads. */ GLFWAPI const char* glfwErrorString(int error); /*! @brief Sets the error callback. * @param[in] cbfun The new callback, or @c NULL to remove the currently set * callback. * @ingroup error * * @remarks This function may be called before @ref glfwInit. * * @remarks The error callback is the preferred error retrieval mechanism, as * it may be provided with a more specific error description than the generic * one returned by @ref glfwErrorString. * * @note Because the description string provided to the callback may have been * generated specifically for that error, it is not guaranteed to be valid * after the callback has returned. If you wish to use it after that, you need * to make your own copy of it before returning. */ GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun); /*! @brief This function will be replaced when the @c multi-monitor branch is * merged. * @ingroup monitor */ GLFWAPI GLFWvidmode* glfwGetVideoModes(int* count); /*! @brief This function will be replaced when the @c multi-monitor branch is * merged. * @ingroup monitor */ GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode); /*! @brief Sets the system gamma ramp to one generated from the specified * exponent. * @param[in] gamma The desired exponent. * @ingroup gamma */ GLFWAPI void glfwSetGamma(float gamma); /*! @brief Retrieves the current system gamma ramp. * @param[out] ramp Where to store the gamma ramp. * @ingroup gamma */ GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp); /*! @brief Sets the system gamma ramp to the one specified. * @param[in] ramp The gamma ramp to use. * @ingroup gamma */ GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp); /*! @brief Resets all window hints to their default values * * The @ref GLFW_RED_BITS, @ref GLFW_GREEN_BITS, @ref GLFW_BLUE_BITS, @ref * GLFW_ALPHA_BITS and @ref GLFW_STENCIL_BITS hints are set to 8. * * The @ref GLFW_DEPTH_BITS hint is set to 24. * * The @ref GLFW_VISIBLE and @ref GLFW_RESIZABLE hints are set to 1. * * The @ref GLFW_CLIENT_API hint is set to @ref GLFW_OPENGL_API. * * The @ref GLFW_OPENGL_VERSION_MAJOR and @ref GLFW_OPENGL_VERSION_MINOR hints * are set to 1 and 0, respectively. * * All other hints are set to 0. * * @ingroup window * * @note This function may only be called from the main thread. * * @sa glfwWindowHint */ GLFWAPI void glfwDefaultWindowHints(void); /*! @brief Sets the specified window hint to the desired value. * @param[in] target The window hint to set. * @param[in] target The new value of the window hint. * @ingroup window * * The @ref GLFW_RED_BITS, @ref GLFW_GREEN_BITS, @ref GLFW_BLUE_BITS, @ref * GLFW_ALPHA_BITS, @ref GLFW_DEPTH_BITS and @ref GLFW_STENCIL_BITS hints * specify the desired bit depths of the various components of the default * framebuffer. * * The @ref GLFW_REFRESH_RATE hint specifies the desired monitor refresh rate * for fullscreen windows. * * The @ref GLFW_ACCUM_RED_BITS, @ref GLFW_ACCUM_GREEN_BITS, @ref * GLFW_ACCUM_BLUE_BITS and @ref GLFW_ACCUM_ALPHA_BITS hints specify the * desired bit depths of the various components of the accumulation buffer. * * The @ref GLFW_AUX_BUFFERS hint specifies the desired number of auxiliary * buffers. * * The @ref GLFW_STEREO hint specifies whether to use stereoscopic rendering. * * The @ref GLFW_FSAA_SAMPLES hint specifies the desired number of samples to * use for multisampling. * * The @ref GLFW_SRGB_CAPABLE hint specifies whether the framebuffer should be * sRGB capable. * * The @ref GLFW_CLIENT_API hint specifies which client API to create the * context for. Possible values are @ref GLFW_OPENGL_API and @ref * GLFW_OPENGL_ES_API. * * The @ref GLFW_OPENGL_VERSION_MAJOR and @ref GLFW_OPENGL_VERSION_MINOR hints * specify the OpenGL version that the created context must be compatible with. * * These hints are @em not hard constraints, as they don't have to match * exactly, but @ref glfwCreateWindow will still fail if the resulting OpenGL * version is less than the one requested with hints. It is therefore * perfectly safe to use the default of version 1.0 for legacy code and you * will still get backwards-compatible contexts of version 3.0 and above when * available. * * The @ref GLFW_OPENGL_FORWARD_COMPAT hint specifies whether the OpenGL * context should be forward-compatible. * * The @ref GLFW_OPENGL_DEBUG_CONTEXT hint specifies whether to create a debug * OpenGL context. * * The @ref GLFW_OPENGL_PROFILE hint specifies which OpenGL profile to create * the context for. Possible values are @ref GLFW_OPENGL_NO_PROFILE, @ref * GLFW_OPENGL_CORE_PROFILE and @ref GLFW_OPENGL_COMPAT_PROFILE. * * The @ref GLFW_OPENGL_ROBUSTNESS hint specifies the robustness strategy to be * used by the OpenGL context. * * The @ref GLFW_RESIZABLE hint specifies whether the window will be resizable * by the user. The window will still be resizable using the @ref * glfwSetWindowSize function. This hint is ignored for fullscreen windows. * * The @ref GLFW_VISIBLE hint specifies whether the window will be initially * visible. This hint is ignored for fullscreen windows. * * The @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y hints specify the initial * position of the window. These hints are ignored for fullscreen windows. * * Some window hints are hard constraints. These must match the available * capabilities @em exactly for window and context creation to succeed. Hints * that are not hard constraints are matched as closely as possible, but the * resulting window and context may differ from what these hints requested. To * find out the actual properties of the created window and context, use the * @ref glfwGetWindowParam function. * * The following window hints are hard constraints: * @arg @ref GLFW_STEREO * @arg @ref GLFW_CLIENT_API * @arg @ref GLFW_OPENGL_FORWARD_COMPAT * @arg @ref GLFW_OPENGL_PROFILE * * @note This function may only be called from the main thread. * * @sa glfwDefaultWindowHints */ GLFWAPI void glfwWindowHint(int target, int hint); /*! @brief Creates a window and its associated context. * * @param[in] width The desired width, in pixels, of the window. This must be * greater than zero. * @param[in] height The desired height, in pixels, of the window. This must * be greater than zero. * @param[in] mode One of @ref GLFW_WINDOWED or @ref GLFW_FULLSCREEN. * @param[in] title The initial, UTF-8 encoded window title. * @param[in] share The window whose context to share resources with, or @c * NULL to not share resources. * @return The handle of the created window, or @c NULL if an error occurred. * @ingroup window * * @remarks Most of the options for how the window and its context should be * created are specified via the @ref glfwWindowHint function. * * @remarks This function does not change which context is current. Before you * can use the newly created context, you need to make it current using @ref * glfwMakeContextCurrent. * * @remarks For fullscreen windows the initial cursor mode is @ref * GLFW_CURSOR_CAPTURED and the screensaver is prohibited from starting. For * regular windows the initial cursor mode is @ref GLFW_CURSOR_NORMAL and the * screensaver is allowed to start. * * @remarks In order to determine the actual properties of an opened window, * use @ref glfwGetWindowParam and @ref glfwGetWindowSize. * * @remarks On Microsoft Windows, if the executable has an icon resource named * @c GLFW_ICON, it will be set as the icon for the window. If no such icon is * present, the @c IDI_WINLOGO icon will be used instead. * * @remarks On Mac OS X the GLFW window has no icon, but programs using GLFW * will use the application bundle's icon. Also, the first time a window is * opened the menu bar is populated with common commands like Hide, Quit and * About. The (minimal) about dialog uses information from the application's * bundle. For more information on bundles, see the Bundle Programming Guide * provided by Apple. * * @note This function may only be called from the main thread. * * @sa glfwDestroyWindow */ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, int mode, const char* title, GLFWwindow share); /*! @brief Destroys the specified window and its context. * @param[in] window The window to destroy. * @ingroup window * * @note This function may only be called from the main thread. * * @note If the window's context is current on the main thread, it is * detached before being destroyed. * * @warning The window's context must not be current on any other thread. * * @sa glfwCreateWindow */ GLFWAPI void glfwDestroyWindow(GLFWwindow window); /*! @brief Sets the title of the specified window. * @param[in] window The window whose title to change. * @param[in] title The UTF-8 encoded window title. * @ingroup window * * @note This function may only be called from the main thread. */ GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title); /*! @brief Retrieves the size of the client area of the specified window. * @param[in] window The window whose size to retrieve. * @param[out] width The width of the client area. * @param[out] height The height of the client area. * @ingroup window * * @sa glfwSetWindowSize */ GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height); /*! @brief Sets the size of the client area of the specified window. * @param[in] window The window to resize. * @param[in] width The desired width of the specified window. * @param[in] height The desired height of the specified window. * @ingroup window * * @note This function may only be called from the main thread. * * @note The window manager may put limits on what window sizes are allowed. * * @note For fullscreen windows, this function selects and switches to the * resolution closest to the specified size, without destroying the window's * context. * * @sa glfwGetWindowSize */ GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height); /*! @brief Iconifies the specified window. * @param[in] window The window to iconify. * @ingroup window * * @remarks If the window is already iconified, this function does nothing. * * @note This function may only be called from the main thread. * * @sa glfwRestoreWindow */ GLFWAPI void glfwIconifyWindow(GLFWwindow window); /*! @brief Restores the specified window. * @param[in] window The window to restore. * @ingroup window * * @remarks If the window is already restored, this function does nothing. * * @note This function may only be called from the main thread. * * @sa glfwIconifyWindow */ GLFWAPI void glfwRestoreWindow(GLFWwindow window); /*! @brief Makes the specified window visible. * @param[in] window The window to make visible. * @ingroup window * * @remarks If the window is already visible or is in fullscreen mode, this * function does nothing. * * @note This function may only be called from the main thread. * * @sa glfwHideWindow */ GLFWAPI void glfwShowWindow(GLFWwindow window); /*! @brief Hides the specified window. * @param[in] window The window to hide. * @ingroup window * * @remarks If the window is already hidden or is in fullscreen mode, this * function does nothing. * * @note This function may only be called from the main thread. * * @sa glfwShowWindow */ GLFWAPI void glfwHideWindow(GLFWwindow window); /*! @brief Returns a property of the specified window. * @param[in] window The window to query. * @param[in] param The property whose value to return. * @ingroup window * * The @ref GLFW_FOCUSED property indicates whether the window is focused. * * The @ref GLFW_ICONIFIED property indicates whether the window is iconified. * * The @ref GLFW_VISIBLE property indicates whether the window is visible. * * The @ref GLFW_RESIZABLE property indicates whether the window is resizable * by the user. * * The @ref GLFW_CLOSE_REQUESTED property indicates whether the window has been * requested by the user to close. * * The @ref GLFW_REFRESH_RATE property will be replaced when the @c * multi-monitor branch is merged. * * The @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y properties indicate the * screen position, in pixels, of the upper-left corner of the window's client * area. * * The @ref GLFW_CLIENT_API property indicates the client API provided by the * window's context. * * The @ref GLFW_OPENGL_VERSION_MAJOR, @ref GLFW_OPENGL_VERSION_MINOR and @ref * GLFW_OPENGL_REVISION properties indicate the API version of the window's * context. * * The @ref GLFW_OPENGL_FORWARD_COMPAT property indicates whether an OpenGL * context is forward-compatible. * * The @ref GLFW_OPENGL_DEBUG_CONTEXT property indicates whether the * corresponding window hint was used when the window was created. * * The @ref GLFW_OPENGL_PROFILE property indicates the profile used by the * OpenGL context, or @ref GLFW_OPENGL_NO_PROFILE if the context is for another * client API than OpenGL. * * The @ref GLFW_OPENGL_ROBUSTNESS property indicates the robustness strategy * used by the OpenGL context, or @ref GLFW_OPENGL_NO_ROBUSTNESS if robustness * is not used. */ GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param); /*! @brief Sets the user pointer of the specified window. * @param[in] window The window whose pointer to set. * @param[in] pointer The new value. * @ingroup window * * @sa glfwGetWindowUserPointer */ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer); /*! @brief Returns the user pointer of the specified window. * @param[in] window The window whose pointer to return. * @ingroup window * * @sa glfwSetWindowUserPointer */ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window); /*! @brief Sets the position callback for the specified window. * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or @c NULL to remove the currently set * callback. * @ingroup window */ GLFWAPI void glfwSetWindowPosCallback(GLFWwindow window, GLFWwindowposfun cbfun); /*! @brief Sets the size callback for the specified window. * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or @c NULL to remove the currently set * callback. * @ingroup window * * This callback is called when the window is resized. */ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfun); /*! @brief Sets the close callback for the specified window. * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or @c NULL to remove the currently set * callback. * @ingroup window * * This callback is called when the user attempts to close the window, i.e. * clicks the window's close widget or, on Mac OS X, selects @b Quit from the * application menu. Calling @ref glfwDestroyWindow does not cause this * callback to be called. * * The return value of the close callback becomes the new value of the @ref * GLFW_CLOSE_REQUESTED window parameter. */ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun); /*! @brief Sets the refresh callback for the specified window. * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or @c NULL to remove the currently set * callback. * @ingroup window * * This callback is called when the client area of the window needs to be * redrawn, for example if the window has been exposed after having been * covered by another window. * * @note On compositing window systems such as Mac OS X, where the window * contents are saved off-screen, this callback may never be called. */ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfun cbfun); /*! @brief Sets the focus callback for the specified window. * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or @c NULL to remove the currently set * callback. * @ingroup window * * This callback is called when the window gains or loses focus. */ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow window, GLFWwindowfocusfun cbfun); /*! @brief Sets the iconify callback for the specified window. * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or @c NULL to remove the currently set * callback. * @ingroup window * * This callback is called when the window is iconified or restored. */ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow window, GLFWwindowiconifyfun cbfun); /*! @brief Processes all pending events. * @ingroup window * * @note This function may only be called from the main thread. * * @sa glfwWaitEvents */ GLFWAPI void glfwPollEvents(void); /*! @brief Waits until events are pending and processes them. * @ingroup window * * @note This function may only be called from the main thread. * * @sa glfwPollEvents */ GLFWAPI void glfwWaitEvents(void); /*! @brief Returns the value of an input option for the specified window. * @param[in] window The window to query. * @param[in] mode One of the following: * @arg @ref GLFW_CURSOR_MODE Sets the cursor mode. * @arg @ref GLFW_STICKY_KEYS Sets whether sticky keys are enabled. * @arg @ref GLFW_STICKY_MOUSE_BUTTONS Sets whether sticky mouse buttons are enabled. * @ingroup input * * @sa glfwSetInputMode */ GLFWAPI int glfwGetInputMode(GLFWwindow window, int mode); /*! @brief Sets an input option for the specified window. * @param[in] mode One of the following: * @arg @ref GLFW_CURSOR_MODE Sets the cursor mode. * @arg @ref GLFW_STICKY_KEYS Sets whether sticky keys are enabled. * @arg @ref GLFW_STICKY_MOUSE_BUTTONS Sets whether sticky mouse buttons are enabled. * @ingroup input * * @sa glfwGetInputMode */ GLFWAPI void glfwSetInputMode(GLFWwindow window, int mode, int value); /*! @brief Returns the last reported state of a keyboard key for the specified * window. * @param[in] window The desired window. * @param[in] key The desired @link keys keyboard key @endlink. * @return @ref GLFW_PRESS or @ref GLFW_RELEASE. * @ingroup input */ GLFWAPI int glfwGetKey(GLFWwindow window, int key); /*! @brief Returns the last reported state of a mouse button for the specified * window. * @param[in] window The desired window. * @param[in] key The desired @link buttons mouse buttons @endlink. * @return @ref GLFW_PRESS or @ref GLFW_RELEASE. * @ingroup input */ GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button); /*! @brief Retrieves the last reported cursor position, relative to the client * area of the window. * @param[in] window The desired window. * @param[out] xpos The cursor x-coordinate, relative to the left edge of the * client area, or @c NULL. * @param[out] ypos The cursor y-coordinate, relative to the to top edge of the * client area, or @c NULL. * @ingroup input * * @sa glfwSetCursorPos */ GLFWAPI void glfwGetCursorPos(GLFWwindow window, int* xpos, int* ypos); /*! @brief Sets the position of the cursor, relative to the client area of the window. * @param[in] window The desired window. * @param[in] xpos The desired x-coordinate, relative to the left edge of the * client area, or @c NULL. * @param[in] ypos The desired y-coordinate, relative to the top edge of the * client area, or @c NULL. * @ingroup input * * @note The specified window must be focused. * * @sa glfwGetCursorPos */ GLFWAPI void glfwSetCursorPos(GLFWwindow window, int xpos, int ypos); /*! @ingroup input */ GLFWAPI void glfwGetScrollOffset(GLFWwindow window, double* xoffset, double* yoffset); /*! @brief Sets the key callback. * @param[in] cbfun The new key callback, or @c NULL to remove the currently * set callback. * @ingroup input * * @remarks The key callback deals with physical keys, with @link keys tokens * @endlink named after their use on the standard US keyboard layout. If you * want to input text, use the Unicode character callback instead. */ GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun); /*! @brief Sets the Unicode character callback. * @param[in] cbfun The new Unicode character callback, or @c NULL to remove * the currently set callback. * @ingroup input * * @remarks The Unicode character callback is for text input. If you want to * know whether a specific key was pressed or released, use the key callback. */ GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun); /*! @brief Sets the mouse button callback. * @param[in] cbfun The new mouse button callback, or @c NULL to remove the * currently set callback. * @ingroup input */ GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun); /*! @brief Sets the cursor position callback. * @param[in] cbfun The new cursor position callback, or @c NULL to remove the * currently set callback. * @ingroup input * * @remarks The position is relative to the upper-left corner of the client * area of the window. */ GLFWAPI void glfwSetCursorPosCallback(GLFWwindow window, GLFWcursorposfun cbfun); /*! @brief Sets the cursor enter/exit callback. * @param[in] cbfun The new cursor enter/exit callback, or @c NULL to remove * the currently set callback. * @ingroup input */ GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow window, GLFWcursorenterfun cbfun); /*! @brief Sets the scroll callback. * @param[in] cbfun The new scroll callback, or @c NULL to remove the currently * set callback. * @ingroup input * * @note This receives all scrolling input, like that from a mouse wheel or * a touchpad scrolling area. */ GLFWAPI void glfwSetScrollCallback(GLFWwindow window, GLFWscrollfun cbfun); /*! @brief Returns a property of the specified joystick. * @param[in] joy The joystick to query. * @param[in] param The property whose value to return. * @return The specified joystick's current value, or zero if the joystick is * not present. * @ingroup input */ GLFWAPI int glfwGetJoystickParam(int joy, int param); /*! @brief Returns the values of axes of the specified joystick. * @param[in] joy The joystick to query. * @param[out] axes The array to hold the values. * @param[in] numaxes The size of the provided array. * @return The number of values written to @p axes. * @ingroup input */ GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes); /*! @brief Returns the values of buttons of the specified joystick. * @param[in] joy The joystick to query. * @param[out] buttons The array to hold the values. * @param[in] numbuttons The size of the provided array. * @return The number of values written to @p buttons. * @ingroup input */ GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons); GLFWAPI const char* glfwGetJoystickName(int joy); /*! @brief Sets the clipboard to the specified string. * @param[in] window The window that will own the clipboard contents. * @param[in] string A UTF-8 encoded string. * @ingroup clipboard * * @note This function may only be called from the main thread. * * @sa glfwGetClipboardString */ GLFWAPI void glfwSetClipboardString(GLFWwindow window, const char* string); /*! @brief Retrieves the contents of the clipboard as a string. * @param[in] window The window that will request the clipboard contents. * @return The contents of the clipboard as a UTF-8 encoded string, or @c NULL * if that format was unavailable. * @ingroup clipboard * * @note This function may only be called from the main thread. * * @note The returned string is valid only until the next call to @ref * glfwGetClipboardString or @ref glfwSetClipboardString. * * @sa glfwSetClipboardString */ GLFWAPI const char* glfwGetClipboardString(GLFWwindow window); /*! @brief Retrieves the current value of the GLFW timer. * @return The current value, in seconds. * @ingroup time * * @remarks This function may be called from secondary threads. * * @remarks Unless the timer has been set using @ref glfwSetTime, the timer * measures time elapsed since GLFW was initialized. * * @note The resolution of the timer is system dependent. */ GLFWAPI double glfwGetTime(void); /*! @brief Sets the GLFW timer. * @param[in] time The new value, in seconds. * @ingroup time * * @note The resolution of the timer is system dependent. */ GLFWAPI void glfwSetTime(double time); /*! @brief Makes the context of the specified window current for this thread. * @param[in] window The window whose context to make current, or @c NULL to * detach the current context. * @ingroup opengl * * @remarks This function may be called from secondary threads. * * @note A context may only be current for a single thread at a time. * * @sa glfwGetCurrentContext */ GLFWAPI void glfwMakeContextCurrent(GLFWwindow window); /*! @brief Returns the window whose context is current on this thread. * @return The window whose context is current, or @c NULL if no window's * context is current. * @ingroup opengl * * @remarks This function may be called from secondary threads. * * @sa glfwMakeContextCurrent */ GLFWAPI GLFWwindow glfwGetCurrentContext(void); /*! @brief Swaps the front and back buffers of the specified window. * @param[in] The window whose buffers to swap. * @ingroup opengl * * @remarks This function may be called from secondary threads. * * @sa glfwSwapInterval */ GLFWAPI void glfwSwapBuffers(GLFWwindow window); /*! @brief Sets the swap interval for the current context. * @param[in] interval The minimum number of video frame periods to wait for * until the buffers are swapped by @ref glfwSwapBuffers. * @ingroup opengl * * @remarks This function may be called from secondary threads. * * @sa glfwSwapBuffers */ GLFWAPI void glfwSwapInterval(int interval); /*! @brief Checks whether the specified extension is available. * @param[in] extension The ASCII encoded name of the extension. * @return @c GL_TRUE if the extension is available, or @c FALSE otherwise. * @ingroup opengl * * @remarks This function may be called from secondary threads. * * @note This function checks not only the client API extension string, but * also any platform-specific context creation API extension strings. */ GLFWAPI int glfwExtensionSupported(const char* extension); /*! @brief Returns the address of the specified client API function for the * current context. * @param[in] procname The ASCII encoded name of the function. * @return The address of the function, or @c NULL if the function is * unavailable. * @ingroup opengl * * @remarks This function may be called from secondary threads. */ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); /************************************************************************* * Global definition cleanup *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ #ifdef GLFW_WINGDIAPI_DEFINED #undef WINGDIAPI #undef GLFW_WINGDIAPI_DEFINED #endif #ifdef GLFW_CALLBACK_DEFINED #undef CALLBACK #undef GLFW_CALLBACK_DEFINED #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ #ifdef __cplusplus } #endif #endif /* __glfw3_h__ */