if (UNIX) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc DESTINATION lib/pkgconfig) endif() include_directories(${GLFW_SOURCE_DIR}/src ${GLFW_BINARY_DIR}/src ${GLFW_INCLUDE_DIR}) set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c joystick.c opengl.c time.c window.c) if (_GLFW_COCOA_NSGL) set(libglfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m cocoa_opengl.m cocoa_time.c cocoa_window.m) # For some reason, CMake doesn't know about .m set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C) elseif (_GLFW_WIN32_WGL) set(libglfw_SOURCES ${common_SOURCES} win32_fullscreen.c win32_gamma.c win32_init.c win32_input.c win32_joystick.c win32_opengl.c win32_time.c win32_window.c win32_dllmain.c) elseif (_GLFW_X11_GLX) set(libglfw_SOURCES ${common_SOURCES} x11_fullscreen.c x11_gamma.c x11_init.c x11_input.c x11_joystick.c x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c) else() message(FATAL_ERROR "No supported platform was selected") endif() add_library(glfw ${libglfw_SOURCES}) if (BUILD_SHARED_LIBS) if (WIN32) # The GLFW DLL needs a special compile-time macro and import library name set_target_properties(glfw PROPERTIES COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM" PREFIX "" IMPORT_PREFIX "" IMPORT_SUFFIX "dll.lib") endif() if (APPLE) # Append -fno-common to the compile flags to work around a bug in the Apple GCC get_target_property(CFLAGS glfw COMPILE_FLAGS) if (NOT CFLAGS) set(CFLAGS "") endif() set_target_properties(glfw PROPERTIES COMPILE_FLAGS "${CFLAGS} -fno-common") endif() target_link_libraries(glfw ${GLFW_LIBRARIES}) target_link_libraries(glfw LINK_INTERFACE_LIBRARIES) endif() install(TARGETS glfw DESTINATION lib)