//======================================================================== // GLFW - An OpenGL framework // Platform: X11/GLX // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include //************************************************************************ //**** GLFW internal functions **** //************************************************************************ //======================================================================== // Dynamically load libraries //======================================================================== static void initLibraries(void) { #ifdef _GLFW_DLOPEN_LIBGL int i; char* libGL_names[ ] = { "libGL.so", "libGL.so.1", "/usr/lib/libGL.so", "/usr/lib/libGL.so.1", NULL }; _glfwLibrary.X11.libGL = NULL; for (i = 0; libGL_names[i] != NULL; i++) { _glfwLibrary.X11.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL); if (_glfwLibrary.X11.libGL) break; } #endif } //======================================================================== // Terminate GLFW when exiting application //======================================================================== static void glfw_atexit(void) { glfwTerminate(); } //======================================================================== // Initialize X11 display //======================================================================== static GLboolean initDisplay(void) { // Open display _glfwLibrary.X11.display = XOpenDisplay(0); if (!_glfwLibrary.X11.display) { fprintf(stderr, "Failed to open X display\n"); _glfwSetError(GLFW_OPENGL_NOT_SUPPORTED); return GL_FALSE; } // Check for XF86VidMode extension #ifdef _GLFW_HAS_XF86VIDMODE _glfwLibrary.X11.XF86VidMode.available = XF86VidModeQueryExtension(_glfwLibrary.X11.display, &_glfwLibrary.X11.XF86VidMode.eventBase, &_glfwLibrary.X11.XF86VidMode.errorBase); #else _glfwLibrary.X11.XF86VidMode.available = 0; #endif // Check for XRandR extension #ifdef _GLFW_HAS_XRANDR _glfwLibrary.X11.XRandR.available = XRRQueryExtension(_glfwLibrary.X11.display, &_glfwLibrary.X11.XRandR.eventBase, &_glfwLibrary.X11.XRandR.errorBase); #else _glfwLibrary.X11.XRandR.available = 0; #endif // Fullscreen & screen saver settings // Check if GLX is supported on this display if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL)) { fprintf(stderr, "GLX not supported\n"); _glfwSetError(GLFW_OPENGL_NOT_SUPPORTED); return GL_FALSE; } // Retrieve GLX version if (!glXQueryVersion(_glfwLibrary.X11.display, &_glfwLibrary.X11.glxMajor, &_glfwLibrary.X11.glxMinor)) { fprintf(stderr, "Unable to query GLX version\n"); _glfwSetError(GLFW_OPENGL_NOT_SUPPORTED); return GL_FALSE; } return GL_TRUE; } //======================================================================== // Terminate X11 display //======================================================================== static void terminateDisplay(void) { // Open display if (_glfwLibrary.X11.display) { XCloseDisplay(_glfwLibrary.X11.display); _glfwLibrary.X11.display = NULL; } } //************************************************************************ //**** Platform implementation functions **** //************************************************************************ //======================================================================== // Initialize various GLFW state //======================================================================== int _glfwPlatformInit(void) { if (!initDisplay()) return GL_FALSE; // Try to load libGL.so if necessary initLibraries(); // Install atexit() routine atexit(glfw_atexit); // Initialize joysticks _glfwInitJoysticks(); // Start the timer _glfwInitTimer(); return GL_TRUE; } //======================================================================== // Close window and shut down library //======================================================================== int _glfwPlatformTerminate(void) { if (_glfwLibrary.window) glfwCloseWindow(_glfwLibrary.window); // Terminate display terminateDisplay(); // Terminate joysticks _glfwTerminateJoysticks(); // Unload libGL.so if necessary #ifdef _GLFW_DLOPEN_LIBGL if (_glfwLibrary.X11.libGL != NULL) { dlclose(_glfwLibrary.X11.libGL); _glfwLibrary.X11.libGL = NULL; } #endif return GL_TRUE; }