//======================================================================== // Fullscreen multisampling anti-aliasing test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test renders two high contrast, slowly rotating quads, one aliased // and one (hopefully) anti-aliased, thus allowing for visual verification // of whether FSAA is indeed enabled // //======================================================================== #include #include #include #ifndef GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #endif static void window_size_callback(GLFWwindow window, int width, int height) { glViewport(0, 0, width, height); } int main(void) { GLFWwindow window; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4); window = glfwOpenWindow(400, 400, GLFW_WINDOWED); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window\n"); exit(EXIT_FAILURE); } glfwSetWindowTitle(window, "Aliasing Detector"); glfwSetWindowSizeCallback(window, window_size_callback); glfwSwapInterval(1); int samples = glfwGetWindowParam(window, GLFW_FSAA_SAMPLES); if (samples) printf("Context reports FSAA is supported with %i samples\n", samples); else printf("Context reports FSAA is unsupported\n"); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.f, 1.f, 0.f, 1.f); while (glfwIsWindow(window)) { GLfloat time = (GLfloat) glfwGetTime(); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.5f, 0.f, 0.f); glRotatef(time, 0.f, 0.f, 1.f); glEnable(GL_MULTISAMPLE_ARB); glColor3f(1.f, 1.f, 1.f); glRectf(-0.25f, -0.25f, 0.25f, 0.25f); glLoadIdentity(); glTranslatef(-0.5f, 0.f, 0.f); glRotatef(time, 0.f, 0.f, 1.f); glDisable(GL_MULTISAMPLE_ARB); glColor3f(1.f, 1.f, 1.f); glRectf(-0.25f, -0.25f, 0.25f, 0.25f); glfwSwapBuffers(); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }