//======================================================================== // Window icon test program // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the icon feature. // //======================================================================== #include #include #include #include #include // a simple glfw logo const char* const logo[] = { "................", "................", "...0000..0......", "...0.....0......", "...0.00..0......", "...0..0..0......", "...0000..0000...", "................", "................", "...000..0...0...", "...0....0...0...", "...000..0.0.0...", "...0....0.0.0...", "...0....00000...", "................", "................" }; const unsigned char icon_colors[5][4] = { { 0, 0, 0, 255 }, // black { 255, 0, 0, 255 }, // red { 0, 255, 0, 255 }, // green { 0, 0, 255, 255 }, // blue { 255, 255, 255, 255 } // white }; static int cur_icon_color = 0; static void set_icon(GLFWwindow* window, int icon_color) { int x, y; char pixels[16 * 16 * 4]; char* target = pixels; GLFWimage img = { 16, 16, pixels }; for (y = 0; y < img.width; y++) { for (x = 0; x < img.height; x++) { if (logo[y][x] == '0') memcpy(target, icon_colors[icon_color], 4); else memset(target, 0, 4); target += 4; } } glfwSetWindowIcon(window, 1, &img); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: glfwDestroyWindow(window); break; case GLFW_KEY_SPACE: cur_icon_color = (cur_icon_color + 1) % 5; set_icon(window, cur_icon_color); break; case GLFW_KEY_X: glfwSetWindowIcon(window, 0, NULL); break; } } int main(int argc, char** argv) { GLFWwindow* window; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } window = glfwCreateWindow(200, 200, "Window Icon", NULL, NULL); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window\n"); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSetKeyCallback(window, key_callback); set_icon(window, cur_icon_color); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); }