link_libraries(glfw) include_directories("${GLFW_SOURCE_DIR}/deps") if (MATH_LIBRARY) link_libraries("${MATH_LIBRARY}") endif() # Workaround for the MS CRT deprecating parts of the standard library if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC") add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() if (WIN32) set(ICON glfw.rc) elseif (APPLE) set(ICON glfw.icns) endif() set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h" "${GLFW_SOURCE_DIR}/deps/glad_gl.c") set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL}) add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL}) add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL}) add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL}) add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL}) add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL}) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL}) add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL}) add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL}) add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL}) target_link_libraries(particles Threads::Threads) if (RT_LIBRARY) target_link_libraries(particles "${RT_LIBRARY}") endif() set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview triangle-opengl wave windows) set(CONSOLE_BINARIES offscreen) set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES C_STANDARD 99 FOLDER "GLFW3/Examples") if (GLFW_USE_OSMESA) find_package(OSMesa REQUIRED) target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA) endif() if (MSVC) # Tell MSVC to use main instead of WinMain set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC") # Tell Clang using MS CRT to use main instead of WinMain set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES LINK_FLAGS "-Wl,/entry:mainCRTStartup") endif() if (APPLE) set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle") set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") set_source_files_properties(glfw.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_ICON_FILE glfw.icns MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in") endif()