//======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) // Applications exporting this symbol with this value will be automatically // directed to the high-performance GPU on Nvidia Optimus systems with // up-to-date drivers // __declspec(dllexport) DWORD NvOptimusEnablement = 1; // Applications exporting this symbol with this value will be automatically // directed to the high-performance GPU on AMD PowerXpress systems with // up-to-date drivers // __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; #endif // _GLFW_USE_HYBRID_HPG #if defined(_GLFW_BUILD_DLL) // GLFW DLL entry point // BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { return TRUE; } #endif // _GLFW_BUILD_DLL // Load necessary libraries (DLLs) // static GLboolean initLibraries(void) { _glfw.win32.winmm.instance = LoadLibraryW(L"winmm.dll"); if (!_glfw.win32.winmm.instance) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load winmm.dll"); return GL_FALSE; } _glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW"); _glfw.win32.winmm.joyGetPos = (JOYGETPOS_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos"); _glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx"); _glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T) GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); if (!_glfw.win32.winmm.joyGetDevCaps || !_glfw.win32.winmm.joyGetPos || !_glfw.win32.winmm.joyGetPosEx || !_glfw.win32.winmm.timeGetTime) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load winmm functions"); return GL_FALSE; } _glfw.win32.user32.instance = LoadLibraryW(L"user32.dll"); if (_glfw.win32.user32.instance) { _glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T) GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); _glfw.win32.user32.ChangeWindowMessageFilterEx = (CHANGEWINDOWMESSAGEFILTEREX_T) GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx"); } _glfw.win32.dwmapi.instance = LoadLibraryW(L"dwmapi.dll"); if (_glfw.win32.dwmapi.instance) { _glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T) GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); _glfw.win32.dwmapi.DwmFlush = (DWMFLUSH_T) GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush"); } return GL_TRUE; } // Unload used libraries (DLLs) // static void terminateLibraries(void) { if (_glfw.win32.winmm.instance) FreeLibrary(_glfw.win32.winmm.instance); if (_glfw.win32.user32.instance) FreeLibrary(_glfw.win32.user32.instance); if (_glfw.win32.dwmapi.instance) FreeLibrary(_glfw.win32.dwmapi.instance); } // Create key code translation tables // static void createKeyTables(void) { memset(_glfw.win32.publicKeys, -1, sizeof(_glfw.win32.publicKeys)); _glfw.win32.publicKeys[0x00B] = GLFW_KEY_0; _glfw.win32.publicKeys[0x002] = GLFW_KEY_1; _glfw.win32.publicKeys[0x003] = GLFW_KEY_2; _glfw.win32.publicKeys[0x004] = GLFW_KEY_3; _glfw.win32.publicKeys[0x005] = GLFW_KEY_4; _glfw.win32.publicKeys[0x006] = GLFW_KEY_5; _glfw.win32.publicKeys[0x007] = GLFW_KEY_6; _glfw.win32.publicKeys[0x008] = GLFW_KEY_7; _glfw.win32.publicKeys[0x009] = GLFW_KEY_8; _glfw.win32.publicKeys[0x00A] = GLFW_KEY_9; _glfw.win32.publicKeys[0x01E] = GLFW_KEY_A; _glfw.win32.publicKeys[0x030] = GLFW_KEY_B; _glfw.win32.publicKeys[0x02E] = GLFW_KEY_C; _glfw.win32.publicKeys[0x020] = GLFW_KEY_D; _glfw.win32.publicKeys[0x012] = GLFW_KEY_E; _glfw.win32.publicKeys[0x021] = GLFW_KEY_F; _glfw.win32.publicKeys[0x022] = GLFW_KEY_G; _glfw.win32.publicKeys[0x023] = GLFW_KEY_H; _glfw.win32.publicKeys[0x017] = GLFW_KEY_I; _glfw.win32.publicKeys[0x024] = GLFW_KEY_J; _glfw.win32.publicKeys[0x025] = GLFW_KEY_K; _glfw.win32.publicKeys[0x026] = GLFW_KEY_L; _glfw.win32.publicKeys[0x032] = GLFW_KEY_M; _glfw.win32.publicKeys[0x031] = GLFW_KEY_N; _glfw.win32.publicKeys[0x018] = GLFW_KEY_O; _glfw.win32.publicKeys[0x019] = GLFW_KEY_P; _glfw.win32.publicKeys[0x010] = GLFW_KEY_Q; _glfw.win32.publicKeys[0x013] = GLFW_KEY_R; _glfw.win32.publicKeys[0x01F] = GLFW_KEY_S; _glfw.win32.publicKeys[0x014] = GLFW_KEY_T; _glfw.win32.publicKeys[0x016] = GLFW_KEY_U; _glfw.win32.publicKeys[0x02F] = GLFW_KEY_V; _glfw.win32.publicKeys[0x011] = GLFW_KEY_W; _glfw.win32.publicKeys[0x02D] = GLFW_KEY_X; _glfw.win32.publicKeys[0x015] = GLFW_KEY_Y; _glfw.win32.publicKeys[0x02C] = GLFW_KEY_Z; _glfw.win32.publicKeys[0x028] = GLFW_KEY_APOSTROPHE; _glfw.win32.publicKeys[0x02B] = GLFW_KEY_BACKSLASH; _glfw.win32.publicKeys[0x033] = GLFW_KEY_COMMA; _glfw.win32.publicKeys[0x00D] = GLFW_KEY_EQUAL; _glfw.win32.publicKeys[0x029] = GLFW_KEY_GRAVE_ACCENT; _glfw.win32.publicKeys[0x01A] = GLFW_KEY_LEFT_BRACKET; _glfw.win32.publicKeys[0x00C] = GLFW_KEY_MINUS; _glfw.win32.publicKeys[0x034] = GLFW_KEY_PERIOD; _glfw.win32.publicKeys[0x01B] = GLFW_KEY_RIGHT_BRACKET; _glfw.win32.publicKeys[0x027] = GLFW_KEY_SEMICOLON; _glfw.win32.publicKeys[0x035] = GLFW_KEY_SLASH; _glfw.win32.publicKeys[0x056] = GLFW_KEY_WORLD_2; _glfw.win32.publicKeys[0x00E] = GLFW_KEY_BACKSPACE; _glfw.win32.publicKeys[0x153] = GLFW_KEY_DELETE; _glfw.win32.publicKeys[0x14F] = GLFW_KEY_END; _glfw.win32.publicKeys[0x01C] = GLFW_KEY_ENTER; _glfw.win32.publicKeys[0x001] = GLFW_KEY_ESCAPE; _glfw.win32.publicKeys[0x147] = GLFW_KEY_HOME; _glfw.win32.publicKeys[0x152] = GLFW_KEY_INSERT; _glfw.win32.publicKeys[0x15D] = GLFW_KEY_MENU; _glfw.win32.publicKeys[0x151] = GLFW_KEY_PAGE_DOWN; _glfw.win32.publicKeys[0x149] = GLFW_KEY_PAGE_UP; _glfw.win32.publicKeys[0x045] = GLFW_KEY_PAUSE; _glfw.win32.publicKeys[0x039] = GLFW_KEY_SPACE; _glfw.win32.publicKeys[0x00F] = GLFW_KEY_TAB; _glfw.win32.publicKeys[0x03A] = GLFW_KEY_CAPS_LOCK; _glfw.win32.publicKeys[0x145] = GLFW_KEY_NUM_LOCK; _glfw.win32.publicKeys[0x046] = GLFW_KEY_SCROLL_LOCK; _glfw.win32.publicKeys[0x03B] = GLFW_KEY_F1; _glfw.win32.publicKeys[0x03C] = GLFW_KEY_F2; _glfw.win32.publicKeys[0x03D] = GLFW_KEY_F3; _glfw.win32.publicKeys[0x03E] = GLFW_KEY_F4; _glfw.win32.publicKeys[0x03F] = GLFW_KEY_F5; _glfw.win32.publicKeys[0x040] = GLFW_KEY_F6; _glfw.win32.publicKeys[0x041] = GLFW_KEY_F7; _glfw.win32.publicKeys[0x042] = GLFW_KEY_F8; _glfw.win32.publicKeys[0x043] = GLFW_KEY_F9; _glfw.win32.publicKeys[0x044] = GLFW_KEY_F10; _glfw.win32.publicKeys[0x057] = GLFW_KEY_F11; _glfw.win32.publicKeys[0x058] = GLFW_KEY_F12; _glfw.win32.publicKeys[0x064] = GLFW_KEY_F13; _glfw.win32.publicKeys[0x065] = GLFW_KEY_F14; _glfw.win32.publicKeys[0x066] = GLFW_KEY_F15; _glfw.win32.publicKeys[0x067] = GLFW_KEY_F16; _glfw.win32.publicKeys[0x068] = GLFW_KEY_F17; _glfw.win32.publicKeys[0x069] = GLFW_KEY_F18; _glfw.win32.publicKeys[0x06A] = GLFW_KEY_F19; _glfw.win32.publicKeys[0x06B] = GLFW_KEY_F20; _glfw.win32.publicKeys[0x06C] = GLFW_KEY_F21; _glfw.win32.publicKeys[0x06D] = GLFW_KEY_F22; _glfw.win32.publicKeys[0x06E] = GLFW_KEY_F23; _glfw.win32.publicKeys[0x076] = GLFW_KEY_F24; _glfw.win32.publicKeys[0x038] = GLFW_KEY_LEFT_ALT; _glfw.win32.publicKeys[0x01D] = GLFW_KEY_LEFT_CONTROL; _glfw.win32.publicKeys[0x02A] = GLFW_KEY_LEFT_SHIFT; _glfw.win32.publicKeys[0x15B] = GLFW_KEY_LEFT_SUPER; _glfw.win32.publicKeys[0x137] = GLFW_KEY_PRINT_SCREEN; _glfw.win32.publicKeys[0x138] = GLFW_KEY_RIGHT_ALT; _glfw.win32.publicKeys[0x11D] = GLFW_KEY_RIGHT_CONTROL; _glfw.win32.publicKeys[0x036] = GLFW_KEY_RIGHT_SHIFT; _glfw.win32.publicKeys[0x15C] = GLFW_KEY_RIGHT_SUPER; _glfw.win32.publicKeys[0x150] = GLFW_KEY_DOWN; _glfw.win32.publicKeys[0x14B] = GLFW_KEY_LEFT; _glfw.win32.publicKeys[0x14D] = GLFW_KEY_RIGHT; _glfw.win32.publicKeys[0x148] = GLFW_KEY_UP; _glfw.win32.publicKeys[0x052] = GLFW_KEY_KP_0; _glfw.win32.publicKeys[0x04F] = GLFW_KEY_KP_1; _glfw.win32.publicKeys[0x050] = GLFW_KEY_KP_2; _glfw.win32.publicKeys[0x051] = GLFW_KEY_KP_3; _glfw.win32.publicKeys[0x04B] = GLFW_KEY_KP_4; _glfw.win32.publicKeys[0x04C] = GLFW_KEY_KP_5; _glfw.win32.publicKeys[0x04D] = GLFW_KEY_KP_6; _glfw.win32.publicKeys[0x047] = GLFW_KEY_KP_7; _glfw.win32.publicKeys[0x048] = GLFW_KEY_KP_8; _glfw.win32.publicKeys[0x049] = GLFW_KEY_KP_9; _glfw.win32.publicKeys[0x04E] = GLFW_KEY_KP_ADD; _glfw.win32.publicKeys[0x053] = GLFW_KEY_KP_DECIMAL; _glfw.win32.publicKeys[0x135] = GLFW_KEY_KP_DIVIDE; _glfw.win32.publicKeys[0x11C] = GLFW_KEY_KP_ENTER; _glfw.win32.publicKeys[0x037] = GLFW_KEY_KP_MULTIPLY; _glfw.win32.publicKeys[0x04A] = GLFW_KEY_KP_SUBTRACT; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Returns whether desktop compositing is enabled // BOOL _glfwIsCompositionEnabled(void) { BOOL enabled; if (!_glfw_DwmIsCompositionEnabled) return FALSE; if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK) return FALSE; return enabled; } // Returns a wide string version of the specified UTF-8 string // WCHAR* _glfwCreateWideStringFromUTF8(const char* source) { WCHAR* target; int length; length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); if (!length) return NULL; target = calloc(length, sizeof(WCHAR)); if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length)) { free(target); return NULL; } return target; } // Returns a UTF-8 string version of the specified wide string // char* _glfwCreateUTF8FromWideString(const WCHAR* source) { char* target; int length; length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); if (!length) return NULL; target = calloc(length, sizeof(char)); if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length, NULL, NULL)) { free(target); return NULL; } return target; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { // To make SetForegroundWindow work as we want, we need to fiddle // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early // as possible in the hope of still being the foreground process) SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, &_glfw.win32.foregroundLockTimeout, 0); SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), SPIF_SENDCHANGE); if (!initLibraries()) return GL_FALSE; createKeyTables(); if (_glfw_SetProcessDPIAware) _glfw_SetProcessDPIAware(); if (!_glfwRegisterWindowClass()) return GL_FALSE; if (!_glfwInitContextAPI()) return GL_FALSE; _glfwInitTimer(); _glfwInitJoysticks(); return GL_TRUE; } void _glfwPlatformTerminate(void) { _glfwUnregisterWindowClass(); // Restore previous foreground lock timeout system setting SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(_glfw.win32.foregroundLockTimeout), SPIF_SENDCHANGE); free(_glfw.win32.clipboardString); _glfwTerminateJoysticks(); _glfwTerminateContextAPI(); terminateLibraries(); } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " Win32" #if defined(_GLFW_WGL) " WGL" #elif defined(_GLFW_EGL) " EGL" #endif #if defined(__MINGW32__) " MinGW" #elif defined(_MSC_VER) " VisualC" #endif #if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) " hybrid-GPU" #endif #if defined(_GLFW_BUILD_DLL) " DLL" #endif ; }