#include #include static int has_ext(const char *ext) { if(GLVersion.major < 3) { const char *extensions; const char *loc; const char *terminator; extensions = (const char *)glGetString(GL_EXTENSIONS); if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } } else { int num; glGetIntegerv(GL_NUM_EXTENSIONS, &num); unsigned int index; for(index = 0; index < num; index++) { const char *e = (const char*)glGetStringi(GL_EXTENSIONS, index); if(strcmp(e, ext) == 0) { return 1; } } } return 0; } int GLAD_GL_VERSION_1_0; int GLAD_GL_VERSION_1_1; int GLAD_GL_VERSION_1_2; int GLAD_GL_VERSION_1_3; int GLAD_GL_VERSION_1_4; int GLAD_GL_VERSION_1_5; int GLAD_GL_VERSION_2_0; int GLAD_GL_VERSION_2_1; int GLAD_GL_VERSION_3_0; int GLAD_GL_VERSION_3_1; int GLAD_GL_VERSION_3_2; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; PFNGLFLUSHPROC glad_glFlush; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; PFNGLCLEARCOLORPROC glad_glClearColor; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; PFNGLLINKPROGRAMPROC glad_glLinkProgram; PFNGLBINDTEXTUREPROC glad_glBindTexture; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; PFNGLFENCESYNCPROC glad_glFenceSync; PFNGLUNIFORM3UIPROC glad_glUniform3ui; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; PFNGLGETSTRINGPROC glad_glGetString; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; PFNGLDETACHSHADERPROC glad_glDetachShader; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; PFNGLGENBUFFERSPROC glad_glGenBuffers; PFNGLENDQUERYPROC glad_glEndQuery; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; PFNGLLINEWIDTHPROC glad_glLineWidth; PFNGLUNIFORM2FVPROC glad_glUniform2fv; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; PFNGLCOMPILESHADERPROC glad_glCompileShader; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; PFNGLDELETETEXTURESPROC glad_glDeleteTextures; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; PFNGLPOLYGONMODEPROC glad_glPolygonMode; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; PFNGLISSYNCPROC glad_glIsSync; PFNGLCLAMPCOLORPROC glad_glClampColor; PFNGLUNIFORM4IVPROC glad_glUniform4iv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; PFNGLCLEARSTENCILPROC glad_glClearStencil; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; PFNGLENABLEIPROC glad_glEnablei; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; PFNGLGENTEXTURESPROC glad_glGenTextures; PFNGLDEPTHFUNCPROC glad_glDepthFunc; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; PFNGLUNIFORM1FPROC glad_glUniform1f; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; PFNGLCREATESHADERPROC glad_glCreateShader; PFNGLISBUFFERPROC glad_glIsBuffer; PFNGLUNIFORM1IPROC glad_glUniform1i; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; PFNGLDISABLEPROC glad_glDisable; PFNGLUNIFORM2IPROC glad_glUniform2i; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; PFNGLLOGICOPPROC glad_glLogicOp; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; PFNGLCOLORMASKPROC glad_glColorMask; PFNGLHINTPROC glad_glHint; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; PFNGLBLENDEQUATIONPROC glad_glBlendEquation; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; PFNGLSAMPLEMASKIPROC glad_glSampleMaski; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; PFNGLCULLFACEPROC glad_glCullFace; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; PFNGLUNIFORM4FVPROC glad_glUniform4fv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; PFNGLPOINTSIZEPROC glad_glPointSize; PFNGLGETSTRINGIPROC glad_glGetStringi; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; PFNGLGENQUERIESPROC glad_glGenQueries; PFNGLWAITSYNCPROC glad_glWaitSync; PFNGLATTACHSHADERPROC glad_glAttachShader; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; PFNGLUNIFORM3IPROC glad_glUniform3i; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; PFNGLUNIFORM3FPROC glad_glUniform3f; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; PFNGLDRAWELEMENTSPROC glad_glDrawElements; PFNGLCOLORMASKIPROC glad_glColorMaski; PFNGLISENABLEDIPROC glad_glIsEnabledi; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; PFNGLUNIFORM1IVPROC glad_glUniform1iv; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; PFNGLREADBUFFERPROC glad_glReadBuffer; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; PFNGLGETSHADERIVPROC glad_glGetShaderiv; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; PFNGLBLENDCOLORPROC glad_glBlendColor; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; PFNGLDEPTHMASKPROC glad_glDepthMask; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; PFNGLDISABLEIPROC glad_glDisablei; PFNGLGETDOUBLEVPROC glad_glGetDoublev; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; PFNGLSHADERSOURCEPROC glad_glShaderSource; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; PFNGLDRAWARRAYSPROC glad_glDrawArrays; PFNGLUNIFORM1UIPROC glad_glUniform1ui; PFNGLISPROGRAMPROC glad_glIsProgram; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; PFNGLGETSYNCIVPROC glad_glGetSynciv; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; PFNGLUNIFORM4IPROC glad_glUniform4i; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; PFNGLCLEARPROC glad_glClear; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; PFNGLUNIFORM2FPROC glad_glUniform2f; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; PFNGLACTIVETEXTUREPROC glad_glActiveTexture; PFNGLBEGINQUERYPROC glad_glBeginQuery; PFNGLUNIFORM2IVPROC glad_glUniform2iv; PFNGLBINDBUFFERPROC glad_glBindBuffer; PFNGLISENABLEDPROC glad_glIsEnabled; PFNGLSTENCILOPPROC glad_glStencilOp; PFNGLREADPIXELSPROC glad_glReadPixels; PFNGLCLEARDEPTHPROC glad_glClearDepth; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; PFNGLUNIFORM4FPROC glad_glUniform4f; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; PFNGLMAPBUFFERPROC glad_glMapBuffer; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; PFNGLUNIFORM3FVPROC glad_glUniform3fv; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; PFNGLBUFFERDATAPROC glad_glBufferData; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; PFNGLTEXIMAGE1DPROC glad_glTexImage1D; PFNGLDELETESYNCPROC glad_glDeleteSync; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; PFNGLGETERRORPROC glad_glGetError; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; PFNGLGETFLOATVPROC glad_glGetFloatv; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; PFNGLUNIFORM3IVPROC glad_glUniform3iv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; PFNGLUSEPROGRAMPROC glad_glUseProgram; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; PFNGLSTENCILFUNCPROC glad_glStencilFunc; PFNGLGETINTEGERVPROC glad_glGetIntegerv; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; PFNGLDRAWBUFFERPROC glad_glDrawBuffer; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; PFNGLUNIFORM1FVPROC glad_glUniform1fv; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; PFNGLISQUERYPROC glad_glIsQuery; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; PFNGLGETQUERYIVPROC glad_glGetQueryiv; PFNGLTEXIMAGE2DPROC glad_glTexImage2D; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; PFNGLSTENCILMASKPROC glad_glStencilMask; PFNGLUNIFORM4UIPROC glad_glUniform4ui; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; PFNGLISTEXTUREPROC glad_glIsTexture; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; PFNGLISSHADERPROC glad_glIsShader; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; PFNGLGETINTEGER64VPROC glad_glGetInteger64v; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; PFNGLENABLEPROC glad_glEnable; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; PFNGLDELETEQUERIESPROC glad_glDeleteQueries; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; PFNGLFINISHPROC glad_glFinish; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; PFNGLDELETESHADERPROC glad_glDeleteShader; PFNGLBLENDFUNCPROC glad_glBlendFunc; PFNGLCREATEPROGRAMPROC glad_glCreateProgram; PFNGLTEXIMAGE3DPROC glad_glTexImage3D; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; PFNGLVIEWPORTPROC glad_glViewport; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; PFNGLUNIFORM2UIPROC glad_glUniform2ui; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; PFNGLDEPTHRANGEPROC glad_glDepthRange; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; PFNGLTEXPARAMETERIPROC glad_glTexParameteri; PFNGLFRONTFACEPROC glad_glFrontFace; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; PFNGLSCISSORPROC glad_glScissor; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; PFNGLGETBOOLEANVPROC glad_glGetBooleanv; PFNGLTEXBUFFERPROC glad_glTexBuffer; PFNGLPIXELSTOREIPROC glad_glPixelStorei; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; PFNGLPIXELSTOREFPROC glad_glPixelStoref; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); } static void load_GL_VERSION_1_1(GLADloadproc load) { if(!GLAD_GL_VERSION_1_1) return; glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); } static void load_GL_VERSION_1_3(GLADloadproc load) { if(!GLAD_GL_VERSION_1_3) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); } static void load_GL_VERSION_1_4(GLADloadproc load) { if(!GLAD_GL_VERSION_1_4) return; glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); } static void load_GL_VERSION_1_5(GLADloadproc load) { if(!GLAD_GL_VERSION_1_5) return; glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); } static void load_GL_VERSION_2_0(GLADloadproc load) { if(!GLAD_GL_VERSION_2_0) return; glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); 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glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); 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glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); } static void load_GL_VERSION_3_1(GLADloadproc load) { if(!GLAD_GL_VERSION_3_1) return; glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); } static void load_GL_VERSION_3_2(GLADloadproc load) { if(!GLAD_GL_VERSION_3_2) return; glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); } static void find_extensionsGL(void) { } static void find_coreGL(void) { const char *v = (const char *)glGetString(GL_VERSION); int major = v[0] - '0'; int minor = v[2] - '0'; GLVersion.major = major; GLVersion.minor = minor; GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; } void gladLoadGLLoader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); if(glGetString == NULL) return; find_coreGL(); load_GL_VERSION_1_0(load); load_GL_VERSION_1_1(load); load_GL_VERSION_1_2(load); load_GL_VERSION_1_3(load); load_GL_VERSION_1_4(load); load_GL_VERSION_1_5(load); load_GL_VERSION_2_0(load); load_GL_VERSION_2_1(load); load_GL_VERSION_3_0(load); load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); find_extensionsGL(); return; }