link_libraries(glfw "${OPENGL_glu_LIBRARY}") if (BUILD_SHARED_LIBS) add_definitions(-DGLFW_DLL) link_libraries("${OPENGL_gl_LIBRARY}" "${MATH_LIBRARY}") else() link_libraries(${glfw_LIBRARIES}) endif() include_directories("${GLFW_SOURCE_DIR}/include" "${GLFW_SOURCE_DIR}/deps") if ("${OPENGL_INCLUDE_DIR}") include_directories("${OPENGL_INCLUDE_DIR}") endif() set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" "${GLFW_SOURCE_DIR}/deps/glad.c") set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") if (APPLE) # Set fancy names for bundles add_executable(Boing MACOSX_BUNDLE boing.c) add_executable(Gears MACOSX_BUNDLE gears.c) add_executable(Heightmap MACOSX_BUNDLE heightmap.c ${GLAD}) add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD}) add_executable(Simple MACOSX_BUNDLE simple.c) add_executable(SplitView MACOSX_BUNDLE splitview.c) add_executable(Wave MACOSX_BUNDLE wave.c) set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") set_target_properties(Heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View") set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(Boing Gears Heightmap Particles Simple SplitView Wave PROPERTIES FOLDER "GLFW3/Examples" MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") else() # Set boring names for executables add_executable(boing WIN32 boing.c) add_executable(gears WIN32 gears.c) add_executable(heightmap WIN32 heightmap.c ${GLAD}) add_executable(particles WIN32 particles.c ${TINYCTHREAD} ${GETOPT}) add_executable(simple WIN32 simple.c) add_executable(splitview WIN32 splitview.c) add_executable(wave WIN32 wave.c) set_target_properties(boing gears heightmap particles simple splitview wave PROPERTIES FOLDER "GLFW3/Examples") endif() if (APPLE) target_link_libraries(Particles "${CMAKE_THREAD_LIBS_INIT}") elseif (UNIX) target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") endif() if (MSVC) set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set(BUNDLE_BINARIES Boing Gears Heightmap Particles Simple SplitView Wave) set_target_properties(${BUNDLE_BINARIES} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}) endif()