//======================================================================== // GLFW 3.1 EGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _egl_platform_h_ #define _egl_platform_h_ #include // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of eglext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../deps/EGL/eglext.h" // Do we have support for dlopen/dlsym? #if defined(_GLFW_HAS_DLOPEN) #include #endif #define _GLFW_PLATFORM_FBCONFIG EGLConfig egl #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL egl //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextEGL { EGLConfig config; EGLContext context; EGLSurface surface; #if defined(_GLFW_X11) XVisualInfo* visual; #endif } _GLFWcontextEGL; //------------------------------------------------------------------------ // Platform-specific library global data for EGL //------------------------------------------------------------------------ typedef struct _GLFWlibraryEGL { EGLDisplay display; EGLint versionMajor, versionMinor; GLboolean KHR_create_context; } _GLFWlibraryEGL; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); #endif // _egl_platform_h_