project(GLFW C) set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "0") set(GLFW_VERSION_PATCH "0") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") cmake_minimum_required(VERSION 2.4) include(CheckFunctionExists) include(CheckSymbolExists) # Stuff common to all platform find_package(OpenGL REQUIRED) set(common_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/enable.c ${CMAKE_CURRENT_SOURCE_DIR}/src/error.c ${CMAKE_CURRENT_SOURCE_DIR}/src/fullscreen.c ${CMAKE_CURRENT_SOURCE_DIR}/src/glext.c ${CMAKE_CURRENT_SOURCE_DIR}/src/init.c ${CMAKE_CURRENT_SOURCE_DIR}/src/input.c ${CMAKE_CURRENT_SOURCE_DIR}/src/joystick.c ${CMAKE_CURRENT_SOURCE_DIR}/src/time.c ${CMAKE_CURRENT_SOURCE_DIR}/src/window.c ) # Stuff specific to WGL on Win32 if (WIN32) message(STATUS "Building GLFW for WGL on a Win32 system") # Set up library and include paths set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY}) list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY}) # Select platform specific code add_subdirectory(src/win32) endif (WIN32) # Stuff specific to GLX on Unix-like platforms if (UNIX AND NOT APPLE AND NOT CYGWIN) message(STATUS "Building GLFW for X11 and GLX on a Unix-like system") # Set up library and include paths set(CMAKE_REQUIRED_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY}) list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH}) list(APPEND GLFW_LIBRARIES ${X11_X11_LIB}) list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY}) # Detect X11 extension include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CheckX11Extensions.cmake) # Check for XRandR (modern resolution switching extension) CHECK_X11_XRANDR() if (X11_XRANDR_FOUND) set(_GLFW_HAS_XRANDR 1) list(APPEND GLFW_INCLUDE_DIR ${X11_XRANDR_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${X11_XRANDR_LIBRARIES}) endif(X11_XRANDR_FOUND) # Check for xf86vidmode (fallback legacy resolution switching extension) if (NOT X11_XRANDR_FOUND) CHECK_X11_XF86VIDMODE() if (X11_XF86VIDMODE_FOUND) set(_GLFW_HAS_XF86VIDMODE 1) list(APPEND GLFW_INCLUDE_DIR ${X11_XF86VIDMODE_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${X11_XF86VIDMODE_LIBRARIES}) endif(X11_XF86VIDMODE_FOUND) endif (NOT X11_XRANDR_FOUND) CHECK_FUNCTION_EXISTS(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS) if (NOT _GLFW_HAS_GLXGETPROCADDRESS) CHECK_FUNCTION_EXISTS(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB) endif (NOT _GLFW_HAS_GLXGETPROCADDRESS) if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB) CHECK_FUNCTION_EXISTS(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT) endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB) if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND NOT _GLFW_HAS_GLXGETPROCADDRESSEXT) message(WARNING "No glXGetProcAddressXXX variant found") endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND NOT _GLFW_HAS_GLXGETPROCADDRESSEXT) # Select platform specific code add_subdirectory(src/x11) endif(UNIX AND NOT APPLE AND NOT CYGWIN) # Stuff specific to AGL and CGL on Mac OS X if (UNIX AND APPLE) message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X") # Universal build, decent set of warning flags... set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64) set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk) set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5 -Wall -Wextra -Wno-unused-parameter -Werror") # Set up library and include paths find_library(COCOA_FRAMEWORK Cocoa) list(APPEND GLFW_LIBRARIES ${COCOA_FRAMEWORK}) list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY}) # Select platform specific code add_subdirectory(src/cocoa) endif(UNIX AND APPLE) add_subdirectory(examples) add_subdirectory(tests) #add_subdirectory(docs/doxygen) #add_subdirectory(docs/manuals) #-------------------------------------------------------------------- # -- Install standard files #-------------------------------------------------------------------- # Install the GLFW header file install(DIRECTORY include/ DESTINATION include PATTERN ".svn" EXCLUDE PATTERN "include/*" ) # Install documentation install( FILES COPYING.txt readme.html DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}/ ) #-------------------------------------------------------------------- # -- Additional stuff #-------------------------------------------------------------------- #-------------------------------------------------------------------- # -- Documentation generation #-------------------------------------------------------------------- #include("${CMAKE_CURRENT_SOURCE_DIR}/documentation.cmake") #configure_file("${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in" # "${CMAKE_CURRENT_BINARY_DIR}/Doxyfile" # IMMEDIATE @ONLY) #add_doxygen_target("${CMAKE_CURRENT_BINARY_DIR}/Doxyfile") #add_subdirectory(docs) #-------------------------------------------------------------------- # -- Uninstall operation # ------------------------------------------------------------------- configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY) add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")