link_libraries(glfw) if (BUILD_SHARED_LIBS) add_definitions(-DGLFW_DLL) link_libraries("${OPENGL_gl_LIBRARY}" "${MATH_LIBRARY}") else() link_libraries(${glfw_LIBRARIES}) endif() include_directories("${GLFW_SOURCE_DIR}/include" "${GLFW_SOURCE_DIR}/deps") if ("${OPENGL_INCLUDE_DIR}") include_directories("${OPENGL_INCLUDE_DIR}") endif() set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") add_executable(clipboard clipboard.c ${GETOPT}) add_executable(defaults defaults.c) add_executable(events events.c ${GETOPT}) add_executable(msaa msaa.c ${GETOPT}) add_executable(gamma gamma.c ${GETOPT}) add_executable(glfwinfo glfwinfo.c ${GETOPT}) add_executable(iconify iconify.c ${GETOPT}) add_executable(joysticks joysticks.c) add_executable(monitors monitors.c ${GETOPT}) add_executable(peter peter.c) add_executable(reopen reopen.c) add_executable(cursor cursor.c) add_executable(cursoranim WIN32 MACOSX_BUNDLE cursoranim.c) set_target_properties(cursoranim PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Cursor animation") add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c) set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy") add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD}) set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event") add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c) set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT}) set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD}) set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") add_executable(title WIN32 MACOSX_BUNDLE title.c) set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") add_executable(windows WIN32 MACOSX_BUNDLE windows.c) set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") set(WINDOWS_BINARIES accuracy empty sharing tearing threads title windows cursoranim) set(CONSOLE_BINARIES clipboard defaults events msaa gamma glfwinfo iconify joysticks monitors peter reopen cursor) set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES FOLDER "GLFW3/Tests") if (MSVC) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") endif()