//======================================================================== // Multithreading test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify whether the OpenGL context part of // the GLFW API is able to be used from multiple threads // //======================================================================== #include #include #include #include #include #include "tinycthread.h" typedef struct { GLFWwindow window; const char* title; float r, g, b; thrd_t ID; } Thread; static volatile GLboolean running = GL_TRUE; static int thread_start(void* data) { const Thread* thread = (const Thread*) data; glfwMakeContextCurrent(thread->window); assert(glfwGetCurrentContext() == thread->window); glfwSwapInterval(1); while (running) { const float v = (float) fabs(sin(glfwGetTime() * 2.f)); glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(thread->window); } glfwMakeContextCurrent(NULL); return 0; } int main(void) { int i, result; Thread threads[] = { { NULL, "Red", 1.f, 0.f, 0.f, 0 }, { NULL, "Green", 0.f, 1.f, 0.f, 0 }, { NULL, "Blue", 0.f, 0.f, 1.f, 0 } }; const int count = sizeof(threads) / sizeof(Thread); if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); exit(EXIT_FAILURE); } for (i = 0; i < count; i++) { threads[i].window = glfwCreateWindow(200, 200, GLFW_WINDOWED, threads[i].title, NULL); if (!threads[i].window) { fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); exit(EXIT_FAILURE); } glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200); if (thrd_create(&threads[i].ID, thread_start, threads + i) != thrd_success) { fprintf(stderr, "Failed to create secondary thread\n"); exit(EXIT_FAILURE); } } while (running) { assert(glfwGetCurrentContext() == NULL); glfwWaitEvents(); for (i = 0; i < count; i++) { if (glfwGetWindowParam(threads[i].window, GLFW_CLOSE_REQUESTED)) running = GL_FALSE; } } for (i = 0; i < count; i++) thrd_join(threads[i].ID, &result); exit(EXIT_SUCCESS); }