//======================================================================== // Simple multi-window test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test creates four windows and clears each in a different color // //======================================================================== #include #define GLFW_INCLUDE_NONE #include #include #include static GLFWwindow* windows[4]; static const char* titles[] = { "Red", "Green", "Blue", "Yellow" }; static const struct { float r, g, b; } colors[] = { { 0.95f, 0.32f, 0.11f }, { 0.50f, 0.80f, 0.16f }, { 0.f, 0.68f, 0.94f }, { 0.98f, 0.74f, 0.04f } }; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void arrange_windows(void) { int xbase, ybase; glfwGetWindowPos(windows[0], &xbase, &ybase); for (int i = 0; i < 4; i++) { int left, top, right, bottom; glfwGetWindowFrameSize(windows[i], &left, &top, &right, &bottom); glfwSetWindowPos(windows[i], xbase + (i & 1) * (200 + left + right), ybase + (i >> 1) * (200 + top + bottom)); } } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_SPACE: { int xpos, ypos; glfwGetWindowPos(window, &xpos, &ypos); glfwSetWindowPos(window, xpos, ypos); break; } case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; case GLFW_KEY_D: { for (int i = 0; i < 4; i++) { const int decorated = glfwGetWindowAttrib(windows[i], GLFW_DECORATED); glfwSetWindowAttrib(windows[i], GLFW_DECORATED, !decorated); } arrange_windows(); break; } } } int main(int argc, char** argv) { glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); for (int i = 0; i < 4; i++) { if (i > 0) glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE); windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL); if (!windows[i]) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(windows[i], key_callback); glfwMakeContextCurrent(windows[i]); gladLoadGL(glfwGetProcAddress); glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f); } arrange_windows(); for (int i = 0; i < 4; i++) glfwShowWindow(windows[i]); for (;;) { for (int i = 0; i < 4; i++) { glfwMakeContextCurrent(windows[i]); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(windows[i]); if (glfwWindowShouldClose(windows[i])) { glfwTerminate(); exit(EXIT_SUCCESS); } } glfwWaitEvents(); } }