//======================================================================== // GLFW - An OpenGL framework // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define _init_c_ #include "internal.h" #include //************************************************************************ //**** GLFW user functions **** //************************************************************************ //======================================================================== // Initialize various GLFW state //======================================================================== GLFWAPI int glfwInit(void) { if (_glfwInitialized) return GL_TRUE; memset(&_glfwLibrary, 0, sizeof(_glfwLibrary)); memset(&_glfwWin, 0, sizeof(_glfwWin )); // Window is not yet opened _glfwWin.opened = GL_FALSE; // Default enable/disable settings _glfwWin.sysKeysDisabled = GL_FALSE; // Clear window hints _glfwClearWindowHints(); // Platform specific initialization if (!_glfwPlatformInit()) return GL_FALSE; // Form now on, GLFW state is valid _glfwInitialized = GL_TRUE; return GL_TRUE; } //======================================================================== // Close window and shut down library //======================================================================== GLFWAPI void glfwTerminate(void) { if (!_glfwInitialized) return; // Platform specific termination if (!_glfwPlatformTerminate()) return; // GLFW is no longer initialized _glfwInitialized = GL_FALSE; } //======================================================================== // Get GLFW version //======================================================================== GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) { if (major != NULL) *major = GLFW_VERSION_MAJOR; if (minor != NULL) *minor = GLFW_VERSION_MINOR; if (rev != NULL) *rev = GLFW_VERSION_REVISION; }