//======================================================================== // GLFW - An OpenGL framework // Platform: Cocoa/NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _platform_h_ #define _platform_h_ // This is the Mac OS X version of GLFW #define _GLFW_MAC_OS_X #if defined(__OBJC__) #import #else typedef void *id; #endif #include "../../include/GL/glfw.h" #ifndef GL_VERSION_3_0 typedef const GLubyte * (APIENTRY *PFNGLGETSTRINGIPROC) (GLenum, GLuint); #endif /*GL_VERSION_3_0*/ //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Pointer length integer //------------------------------------------------------------------------ typedef intptr_t GLFWintptr; //------------------------------------------------------------------------ // Window structure //------------------------------------------------------------------------ typedef struct _GLFWwin_struct _GLFWwin; struct _GLFWwin_struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // User callback functions GLFWwindowsizefun windowSizeCallback; GLFWwindowclosefun windowCloseCallback; GLFWwindowrefreshfun windowRefreshCallback; GLFWmousebuttonfun mouseButtonCallback; GLFWmouseposfun mousePosCallback; GLFWmousewheelfun mouseWheelCallback; GLFWkeyfun keyCallback; GLFWcharfun charCallback; // User selected window settings int fullscreen; // Fullscreen flag int mouseLock; // Mouse-lock flag int autoPollEvents; // Auto polling flag int sysKeysDisabled; // System keys disabled flag int windowNoResize; // Resize- and maximize gadgets disabled flag int refreshRate; // Vertical monitor refresh rate // Window status & parameters int opened; // Flag telling if window is opened or not int active; // Application active flag int iconified; // Window iconified flag int width, height; // Window width and heigth int accelerated; // GL_TRUE if window is HW accelerated // Framebuffer attributes int redBits; int greenBits; int blueBits; int alphaBits; int depthBits; int stencilBits; int accumRedBits; int accumGreenBits; int accumBlueBits; int accumAlphaBits; int auxBuffers; int stereo; int samples; // OpenGL extensions and context attributes int has_GL_SGIS_generate_mipmap; int has_GL_ARB_texture_non_power_of_two; int glMajor, glMinor, glRevision; int glForward, glDebug, glProfile; PFNGLGETSTRINGIPROC GetStringi; // ========= PLATFORM SPECIFIC PART ====================================== id window; id pixelFormat; id context; id delegate; unsigned int modifierFlags; }; GLFWGLOBAL _GLFWwin _glfwWin; //------------------------------------------------------------------------ // Library global data //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Window opening hints _GLFWhints hints; // ========= PLATFORM SPECIFIC PART ====================================== // Timer data struct { double t0; } Timer; // dlopen handle for dynamically-loading extension function pointers void *OpenGLFramework; int Unbundled; id DesktopMode; id AutoreleasePool; } _glfwLibrary; //------------------------------------------------------------------------ // User input status (some of this should go in _GLFWwin) //------------------------------------------------------------------------ GLFWGLOBAL struct { // ========= PLATFORM INDEPENDENT MANDATORY PART ========================= // Mouse status int MousePosX, MousePosY; int WheelPos; char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ]; // Keyboard status char Key[ GLFW_KEY_LAST+1 ]; int LastChar; // User selected settings int StickyKeys; int StickyMouseButtons; int KeyRepeat; // ========= PLATFORM SPECIFIC PART ====================================== double WheelPosFloating; } _glfwInput; #endif // _platform_h_