//======================================================================== // GLFW - An OpenGL library // Platform: Cocoa/NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _platform_h_ #define _platform_h_ #include #if defined(__OBJC__) #import #else #include typedef void* id; #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS #define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryNS NS #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Pointer length integer //------------------------------------------------------------------------ typedef intptr_t GLFWintptr; //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextNSGL { id pixelFormat; id context; } _GLFWcontextNSGL; //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowNS { id window; id delegate; unsigned int modifierFlags; double fracScrollX; double fracScrollY; } _GLFWwindowNS; //------------------------------------------------------------------------ // Platform-specific library global data //------------------------------------------------------------------------ typedef struct _GLFWlibraryNS { struct { double base; double resolution; } timer; // dlopen handle for dynamically loading OpenGL extension entry points void* OpenGLFramework; CGDisplayModeRef desktopMode; CGEventSourceRef eventSource; id delegate; id autoreleasePool; } _GLFWlibraryNS; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer(void); // Joystick input void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); // Fullscreen GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate); void _glfwRestoreVideoMode(void); #endif // _platform_h_