//======================================================================== // Vsync enabling test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test renders a high contrast, horizontally moving bar, allowing for // visual verification of whether the set swap interval is indeed obeyed // //======================================================================== #include #include #include #include static void window_size_callback(GLFWwindow window, int width, int height) { glViewport(0, 0, width, height); } int main(void) { float position; GLFWwindow window; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(1); } window = glfwOpenWindow(0, 0, GLFW_WINDOWED); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window\n"); exit(1); } glfwSetWindowTitle(window, "Tearing Detector"); glfwSetWindowSizeCallback(window, window_size_callback); glfwSwapInterval(1); glClearColor(0.f, 0.f, 0.f, 0.f); glColor3f(1.f, 1.f, 1.f); glMatrixMode(GL_PROJECTION); glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); while (glfwIsWindow(window) == GL_TRUE) { glClear(GL_COLOR_BUFFER_BIT); position = cosf(glfwGetTime() * 4.f) * 0.75f; glRectf(position - 0.25f, -1.f, position + 0.25f, 1.f); glfwSwapBuffers(); glfwPollEvents(); } glfwTerminate(); exit(0); }