#include #include #include static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } int main(void) { GLFWwindow* window; GLFWusercontext* usercontext; glfwSetErrorCallback(error_callback); /* Initialize the library */ if (!glfwInit()) return -1; /* Create a windowed mode window and its OpenGL context */ window = glfwCreateWindow(640, 480, "User Context", NULL, NULL); if (!window) { glfwTerminate(); return -1; } /* Make the window's context current */ glfwMakeContextCurrent(window); gladLoadGL(glfwGetProcAddress); /* make a new context */ usercontext = glfwCreateUserContext(window); if (!usercontext) { fprintf(stderr, "Failed to create user context\n"); glfwTerminate(); return -1; } /* set the user context current */ glfwMakeUserContextCurrent(usercontext); if (glfwGetCurrentContext()!=NULL) { fprintf(stderr, "Current glfw window context not NULL after glfwMakeUserContextCurrent\n"); glfwTerminate(); return -1; } if (glfwGetCurrentUserContext()!=usercontext) { fprintf(stderr, "Current user context not correct after glfwMakeUserContextCurrent\n"); glfwTerminate(); return -1; } /* set the window context current */ glfwMakeContextCurrent(window); if ( glfwGetCurrentUserContext() != NULL ) { fprintf(stderr, "Current user context not NULL after glfwMakeContextCurrent\n"); glfwTerminate(); return -1; } if ( glfwGetCurrentContext() != window ) { fprintf(stderr, "Current glfw window context not correct after glfwMakeContextCurrent\n"); glfwTerminate(); return -1; } glClearColor( 0.4f, 0.3f, 0.4f, 0.0f ); /* Loop until the user closes the window */ while (!glfwWindowShouldClose(window)) { /* Render here */ glClear(GL_COLOR_BUFFER_BIT); /* Swap front and back buffers */ glfwSwapBuffers(window); /* Poll for and process events */ glfwPollEvents(); } glfwDestroyUserContext(usercontext); glfwTerminate(); return 0; }