//======================================================================== // Multithreading test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify whether the OpenGL context part of // the GLFW API is able to be used from multiple threads // //======================================================================== #include #include #include #include #include "tinycthread.h" static GLboolean running = GL_TRUE; static int thread_start(void* data) { GLFWwindow window = (GLFWwindow) data; glfwMakeContextCurrent(window); glfwSwapInterval(1); while (running) { const float red = (float) sin(glfwGetTime()) / 2.f + 0.5f; glClearColor(red, 0.f, 0.f, 0.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); } glfwMakeContextCurrent(NULL); return 0; } int main(void) { int result; GLFWwindow window; thrd_t thread; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); exit(EXIT_FAILURE); } window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Multithreading", NULL); if (!window) { fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); exit(EXIT_FAILURE); } if (thrd_create(&thread, thread_start, window) == thrd_success) { while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED)) glfwWaitEvents(); running = GL_FALSE; thrd_join(thread, &result); } else { fprintf(stderr, "Failed to create secondary thread\n"); exit(EXIT_FAILURE); } exit(EXIT_SUCCESS); }