//======================================================================== // GLFW - An OpenGL framework // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //************************************************************************ //**** GLFW user functions **** //************************************************************************ //======================================================================== // Determine joystick capabilities //======================================================================== GLFWAPI int glfwGetJoystickParam(int joy, int param) { if (!_glfwInitialized) return 0; return _glfwPlatformGetJoystickParam(joy, param); } //======================================================================== // Get joystick axis positions //======================================================================== GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes) { int i; if (!_glfwInitialized) return 0; // Clear positions for (i = 0; i < numaxes; i++) pos[i] = 0.0f; return _glfwPlatformGetJoystickPos(joy, pos, numaxes); } //======================================================================== // Get joystick button states //======================================================================== GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons) { int i; if (!_glfwInitialized) return 0; // Clear button states for (i = 0; i < numbuttons; i++) buttons[i] = GLFW_RELEASE; return _glfwPlatformGetJoystickButtons(joy, buttons, numbuttons); }